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Old 06-11-2015, 07:33 PM
Sethius Marlowe Sethius Marlowe is offline
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Default Crafting and Wis/Int?

I apologize if I'm completely blind. I didn't see any sort of crafting forum to post this in here, so I'm sorry if I'm in the wrong place.

I was wondering if anyone had any detailed information about how wis/int affects tradeskills? I know the basics, that it uses the higher of the two stats (is this correct?) and that a higher stat will allow quicker skill ups... But do we have any sort of numbers?

I know this would have been hard for someone to have mapped out, but I figure enough time there might have been someone who was ambitious enough to level a skill from 1-255 on two separate characters and document it or something.

I guess what I'm truly wondering is how big of a difference are we talking about? Does +70 int = 35% faster skill ups? Or 5%?

Thanks for any input or advice. And again, I apologize if I completely missed some obvious thread about this.
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Old 06-11-2015, 07:42 PM
Darkatar Darkatar is offline
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If it follows the trend of most stat returns, 100->200 will yield a 100% increase, and 200-255 will be significantly less.

It's worth noting some tradeskills may use stats other than INT/WIS (if they're higher) such as STR for blacksmithing and DEX for tailoring.
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Old 06-11-2015, 09:11 PM
Thulack Thulack is offline
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Wis and Int only help your chance to skillup on a failed combine. So if your doing a skill like brewing where there are large gaps in trivals(Fay shakers -> Mino Brews) wis/int is more worthwhile then say if you are doing jewelcrafting where trivials are very close together and you fail less often overall. But still in the end its worth it to get highest wis/int you can without breaking your bank since you can fail a combine anytime.
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Old 06-11-2015, 09:26 PM
Hectore Hectore is offline
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Quote:
Originally Posted by Darkatar [You must be logged in to view images. Log in or Register.]
If it follows the trend of most stat returns, 100->200 will yield a 100% increase, and 200-255 will be significantly less.

It's worth noting some tradeskills may use stats other than INT/WIS (if they're higher) such as STR for blacksmithing and DEX for tailoring.
Str and Dex are affect the rate of success at combines for their respective trade skills, not the chance at skill ups. Those are still Int/Wis based.
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Old 06-11-2015, 09:55 PM
Shodo Shodo is offline
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Not sure if the caluclations p99 uses are different since this site is post-classic, but so far all the predictions I've taken from this calculator have matched my results in p99 pretty closely (mostly blacksmithing, some tailoring & brewing)

http://www.eqtraders.com/calculators...r=130000000000

Play around with the numbers and see what differences it makes. One big thing to note is that if p99 uses the same system, raising an attribute above 200 makes zero difference. Again, I'm not sure if the calculations changed after classic.
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Old 06-12-2015, 02:09 AM
Jimjam Jimjam is offline
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Semi-related: is charisma not the prime stat for begging then?
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Old 06-12-2015, 10:12 AM
Darkatar Darkatar is offline
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Quote:
Originally Posted by Hectore [You must be logged in to view images. Log in or Register.]
Str and Dex are affect the rate of success at combines for their respective trade skills, not the chance at skill ups. Those are still Int/Wis based.
I've never heard of the prime stats affecting success rates. I've always been under the impression that success rate is a function of your (Current Skill) VS (Trivial Skill level of the item) and your stats are used to determine your chances of getting a skillup.

Can you cite this, anywhere? I've never seen it.
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Quote:
Originally Posted by Haynar View Post
boxers are responsible for ruining EQ.
Quote:
Originally Posted by Sirken View Post
Rogean sits on his ivory throne and casts lightning bolts at anyone that disagrees with him or goes against the grain.
  #8  
Old 06-12-2015, 10:22 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Darkatar [You must be logged in to view images. Log in or Register.]
I've never heard of the prime stats affecting success rates. I've always been under the impression that success rate is a function of your (Current Skill) VS (Trivial Skill level of the item) and your stats are used to determine your chances of getting a skillup.

Can you cite this, anywhere? I've never seen it.
Stats increase rate of skill up on a failed combine. Think, a person with a lot of wisdom/intelligence will see their mistake and learn from it.

Im fairly certain it shouldn't increase skill up chance on successful combines in classic - Though the EQTraders calculator currently shows it as impacting that chance.

It definitely has 0 impact on your likelihood to succeed a combine. Only on your skilling up.
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Old 06-12-2015, 10:23 AM
Whirled Whirled is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Semi-related: is charisma not the prime stat for begging then?
That's a good question^
http://wiki.project1999.com/Skill_Begging
Not say too much^
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Old 06-12-2015, 10:25 AM
Sorkail Sorkail is offline
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Quote:
Originally Posted by Darkatar [You must be logged in to view images. Log in or Register.]
I've never heard of the prime stats affecting success rates. I've always been under the impression that success rate is a function of your (Current Skill) VS (Trivial Skill level of the item) and your stats are used to determine your chances of getting a skillup.

Can you cite this, anywhere? I've never seen it.
I'm citing from a no-longer-classic source, but this agrees with you (bold text my add). From http://www.eqtraders.com/articles/ar...r=030000000000 :

Quote:
Intelligence & Wisdom, whichever is higher governs your chance to gain skill increases when practicing any tradeskill.

Charisma will affect your prices, both buying and selling, with merchants.

Smithing skill increases use a secondary stat of Strength. The highest of Intelligence, Wisdom, or Strength governs your chance of gaining skill in smithing.

Fletching skill increases use a secondary stat of Dexterity. The highest of Intelligence, Wisdom, or Dexterity governs your chance of gaining skill in fletching.

Poison Making skill increases use a secondary stat of Dexterity. The highest of Intelligence, Wisdom, or Dexterity governs your chance of gaining skill in poison making.

Stats do not affect your chance of success for a combine. Only your current skill (modified by any skill-enhancing items) affects your chance of success.
We've included a handy-dandy calculator for determining the chance of a succesful combine.
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