Odd behaviour with Mistmoore spellcasters
I and other people I have grouped with have noticed that rarely casters inside the castle will hit you with a spell that will literally launch you a great distance when hit. I can't confirm and stabily duplicate this because of the risk of my characters life, but it seems that the massive launch back happens only when you are near a ledge/dropoff such as the castle entrance. Normaly, some of these spells will knock you back a SMALL distance as expected, but there is that rare chance that you will get launched.
For example, I was fighting at the CE by the ramp up and got hit with a spell which threw me across the pit and right next to the little cave, I would have gone much further but I hit a wall and then fell down. This is about the same level of push back as tentacle terrors.
Another oddity is the "stun" I get when pulling casters that land certain spells on you. A poison based dot with a mild initial hit damage will stop my movement for about a second after being it. I think other spells with direct damage and no stun component do this as well. The necro DOTs without initial damage do not hinder movement on impact at all. I'm not sure if this one is specific to MM, but I don't recal non stunning spells stopping a character's (or enemy NPC's) movement.
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