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#1
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![]() Hi there, so I was looking at the Experience Formula's for EQ on the EQ Wiki and was wondering if anyone knows if they're exactly the same in 1999. They are as follows:
Code:
1. Calculate group bonus based on the number of PCs in your group For N= 1 2 3 4 5 6 GB= 1.0 1.2 1.4 1.6 1.8 2.16 2. HCB = 1; if ML < 55 or PL < 50 or PL-ML > 5 HCB = 1.95 + ((ML - (PL-5)) × .13); otherwise. 3. B = ML × ML × ZEM × GB 4. XP = B × (PL + 5) / (S + (N × 5)) × HCB Where: ZEM = Zone Experience Modifier ML = Mob Level GB = Group Bonus (1) HCB = High Con Bonus (2) N = number of players in group S = sum of levels in group PL = player level B = Base mob xp (3) XP = EXP awarded to player (4) The problem with this seems to be the High Con Bonus; which is unreachable since the cap in 1999 is level 50... Does this mean the HCB only exist in later expansions? Edit: Oh also found this: Code:
Total XP to complete a level = L^3 * C * R * H Where: C = Class Multiplier R = Race Multiplier H = Hell Multiplier (based on level) Level Multipler 1-29 1.0 30-34 1.1 35-39 1.2 40-44 1.3 45-50 1.4 Level Multipler 51 1.5 52 1.6 53 1.7 54 1.9* 55 2.0 56 2.1 57 2.2 58 2.3 59 2.5* 60 2.6 * - Double "hell" level Note - The maximum XP that can be earned from a single mob is approximately 11% of the XP required to complete the level. Anyone know if that's true too? | ||
Last edited by Gaimcap; 04-28-2010 at 02:19 PM..
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#2
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![]() As much as I hate to say this, I remember when that group XP bonus modifier change went in... and I don't think it was during Classic.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#3
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![]() I thought classic had a bonus only when you had a full group. I played from day one to 3 years and thought it was, but it's been so long...
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#4
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![]() Yup, ran some non-group numbers based off O those formulas and I can conclusively say that one or both of those must be false :/.
Anyone have any idea what the currently used formulas are? | ||
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