Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 05-25-2012, 09:44 AM
Malrubius Malrubius is offline
Fire Giant

Malrubius's Avatar

Join Date: Nov 2009
Posts: 895
Default Erud's Crossing boats collide

Others have mentioned this, but I thought it deserved its own thread. The boats in Erud's Crossing collide, scraping passengers off of one and on to the other, so you end up back where you started.

It can be avoided with a little ninja running when it happens (if you are ready for it), but it's still a pretty heinous bug.

Thanks.
__________________
Don't be a Kleat...
  #2  
Old 06-02-2012, 09:43 AM
fouts85 fouts85 is offline
Sarnak

fouts85's Avatar

Join Date: May 2011
Location: CALI
Posts: 243
Default

Argeed, it does make normal travel to erud from qeynos almost undoable.
  #3  
Old 07-13-2012, 03:22 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,594
Default

Fixed, pending update.

Edited the Erudin->Qeynos route to how it should run.

[You must be logged in to view images. Log in or Register.]

Previously, the Erudin boat would return on the same path from which it came, causing boat collisions.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:47 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.