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  #1  
Old 10-24-2009, 03:20 PM
Villert Villert is offline
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Join Date: Oct 2009
Location: Canada
Posts: 68
Default MELEE PROBLEMS (Mob hit rate, # max hits, etc etc)

I can't believe this hasn't already been brought up, but here goes;

Our hit rate was recently fixed, and this is good, it was done, and done well, we melee classes are grateful for it. Having said this, please read on.

Melee classes are BUGGED. Whether it's our AC, defensive skills, or the mobs' we're fighting and their extremely high hit rates/max damage hits.

I have been speaking with other melee classes, and every one of them agrees, something is not right. The point of this post, is to have this issue recognized, for I have not seen any inclination on these boards, on IRC, or in game from any GMs or developers. I am aware, and appreciate that there is much work to be done, and the developers are simply swamped, but this is a big issue for melee players on the server.

There is a pretty obvious reason that melee classes are so rare on Project 1999, most have rerolled to casting classes - and I don't blame them.

If you are a melee class, or any class who has noticed these issues, and would like something to be done about them, please post your experiences on this thread. This thread IS meant to raise awareness of these issues, but also to lend a helping hand to developers, by narrowing down some of the many bugs we are facing.

We don't want to be any better than we were in classic, we just want to be the SAME as we were in classic.

Please post your thoughts and comments.

EDIT: I also forgot to mention endurance loss - which is a HUGE problem with 2h weapons, and heavier 1h weapons. The endurance penalty for attack speed is massive, and this high amount of endurance loss was definitely not present in classic. Please consider this one of our issues.
Last edited by Villert; 10-24-2009 at 03:36 PM.. Reason: Forgot about endurance loss
  #2  
Old 10-24-2009, 03:27 PM
Villert Villert is offline
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Location: Canada
Posts: 68
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Here is my experience on Project 1999 so far;

I am playing a 22 Monk.

Currently, I have an AC of 450ish unbuffed, my equipment includes cured silk armour, 4 ac / 45hp rings, weapons that are 6/26 or 9/38 (fists are 8/35 at level 22) and I CAN'T solo light blues safely.

I was fighting a light blue con earlier, and it hit me SEVENTEEN straight times. Probably around 8 of those seventeen hits were for max damage. I am a monk with dodge and block, neither of which occurred during the whole fight (and rarely occur ever). This is not right. This is a light blue mob, blue mobs are near certain death at this point while solo.

I soloed a monk (in classic - not kunark, not velious) to 30+ pretty easily. It was possible, albeit slow, to solo a monk to 60 in Kunark. I can't solo AT ALL on Project 1999. Mend is broken, yes - but there is much more then that to this problem.

MOB hit rates are far too high, and the amount of times they hit for their max damage, is also incredibly high.

I also notice that in groups, I get outdamaged by necromancer and mage pets (of same or similar level) by probably 3:1, possibly more. I believe this must be because pets are considered MOBs by the game. I also find that pet regeneration rates are ridiculous, in and out of combat - but that's a different issue.

Please fix these issues, or there will be no melee classes left on this server.
  #3  
Old 10-24-2009, 04:10 PM
Danth Danth is offline
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Join Date: Oct 2009
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I haven't created a thread on this topic because I can't identify the issue, but something ain't right.

Mobs do hit for max damage more often than I recall, and that max damage is sometimes for higher values (there's another report on the forum somewhere about this happening in guk, for example). While I've noticed nothing funny on hit/miss--frankly, I don't pay attention to hit/miss so something might well be 'off' with that, too. My healers are constantly running out of mana even with a limited pull rate--THAT, at least, is certainly 'off' given that I have decent armor for my level. I ought to note that I always played the same class on Live as I do on p1999 so there are no other classes that may 'muddle' my memory of combat.

My operating hypothesis is that there's something funny with mob attack ratings, but that's a mere hunch which may or may not prove correct, and which I lack any immediate means of testing.

Danth
  #4  
Old 10-24-2009, 04:10 PM
scumbag scumbag is offline
Scrawny Gnoll


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With 537AC, 950HP, dodge, parry, and riposte I can't solo anything but teal mobs. Healers always mention I seem to take a lot of max hits. I haven't said much since I don't have anything to compare it to but I've heard similar complaints from others.
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  #5  
Old 10-24-2009, 04:39 PM
Reiker Reiker is offline
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Haven't been playing much recently since the melee changes but I think 2 simple fixes would help a lot:

a) Lower NPC ATK by a certain % across the board
b) Lower NPC AC by a certain % across the board
  #6  
Old 10-24-2009, 04:45 PM
Haynar Haynar is offline
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I am fighting low level mosts and hit rates are very often. I am level 5, and lizard I was fighting was either 6 or 7 (it was yellow).

It hit and bashed, or hit and kicked, every single round.

For PCs, bash and kick have refresh times. But the NPC I was fighting used one or the other every round. And it wasnt alternating. It was hit / kick several times, hit / bash several times. The entire fight.

Fought more mobs, and this hit/kick or hit/bash every round is definitely bugged.

Haynar
Last edited by Haynar; 10-24-2009 at 04:52 PM..
  #7  
Old 10-24-2009, 05:03 PM
Tantalar Tantalar is offline
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as a level 22 ranger basically overly equipped at my level. Ive got a 6/22 and 6/23 as well as a lot of nice gear and I flat out can not solo a dark blue mob unless I kite it which as we all know is much harder to do because of the run speed. Most light blues will severely damage my HP. It takes me forever to kill even a level 12 willowisp, and it seems like he is hitting me like a level 19 mob, despite being a green con.
  #8  
Old 10-24-2009, 06:20 PM
lapis_lazuli lapis_lazuli is offline
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I gave up on both of my melees because it's ridiculous to even try and play them.
  #9  
Old 10-24-2009, 07:44 PM
sever sever is offline
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750ac at 39 and level 34-38 mobs hitting for their max every other swing. It's quite funny.
  #10  
Old 10-24-2009, 07:54 PM
Galahad Galahad is offline
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Armor having almost no effect is a problem on every emu server I've ever played on. If this server is using the stock code for that then it'll be a problem here too.
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