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#1
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![]() I'm just looking to know what is the role of a druid for end game. I've read a lot that they do ok at healing but groups don't tend to go for druids much thought? Any opinions?
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#2
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![]() There are a few good threads on this. If you search for Druid vs. Shaman.
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#3
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![]() got to get to the mob before you can kill it. fast mobilization and quick clearing is part of the end game. droods rule on that side of the business. oh and 5 droods = 1 cleric in a CH chain. for serious.
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#4
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![]() Druids role in endgame: ports, group SoW/FR/CR, track targets, DPS group heals. You can try to DPS raid targets, but I believe Druids see quite a few resists.
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#5
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![]() Raiding means you will be patch healing, healing dps/casters, kiting adds, buffing/regening/sowing, nuking (on the less resistant bosses) and porting/evacing groups.
Grouping end game for a druid means making friends and forming your own groups, healing, damage shield, nuking, pulling in some zones. With certain group make-ups druids can heal just fine. | ||
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#6
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![]() Regen, Natureskin, patch heals, bad DPS, Snare/Root CC of adds, Ports for mobilizing.
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#7
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![]() Chillin'
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#8
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To me alot of people sleep on druids abilities in groups/raids. I can CC most times faster/better than an enchanter unless mobs summon, even then sometimes. I can keep myself and everyone in group but the main tank healed which keeps things running smoothly. This is especially the case when an enchanter or cleric pulls aggro in a group, a druid can heal them to spread the aggro out and allow the chanter to lock the mobs down faster. With the right group set up or combination of classes, druids can really be useful/fun classes. | |||
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#9
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![]() Quote:
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#10
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Plus I recall resists being pretty bad on raid mobs with our nukes but I haven't raided in quite some time. | |||
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