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  #1  
Old 10-13-2010, 05:04 PM
Grakken Grakken is offline
Kobold


Join Date: Oct 2010
Posts: 155
Default Spell: Disease Cloud

I was dinking around with my emu server using p99 spell file. Disease cloud has an additional +400 hate on it.

I use the server that actually uses spell file for spell data, I hear the new one doesn't but has a table I'm unfamiliar with.

Point being, Disease Cloud should not have +400 hate on it. It should have the awsome innate aggro DOTs had from classic till 10 expansions in + the damage it does.

Be this bug?
  #2  
Old 10-13-2010, 05:29 PM
gintu01 gintu01 is offline
Aviak


Join Date: Jan 2010
Posts: 52
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First rule of p99 - DO NOT TALK ABOUT DISEASE CLOUD!
  #3  
Old 10-13-2010, 06:17 PM
Kender Kender is offline
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Join Date: Aug 2010
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disease cloud was always used by SK's as one of there 3 spells = never lose agro combo.

I was a shaman on live, and in PoG an SK mate challenged me to try take his portector of growth off him after he cast his 3 spell combo (we were tasked with pog add control). he used his best darkness line, disease cloud (the low level version), and one other spell which i can't remember. He refreshed disease cloud (only) every minute or so and ran around in a circle around me.

I slowed dotted debuffed and nuked the pog, and healed the SK. by the time the raid was ready for our pog i was oom and stil had not managed to pull agro


so no idea if it's meant to be +400 hate, but it sure used to piss off the mobs
  #4  
Old 10-13-2010, 06:42 PM
Grakken Grakken is offline
Kobold


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Dots used to have great hate. Rangers could snare, kite and spam flame lick and outhate necros and wizzies throwing their whole might at a mob.

SKs would spam clinging darkness. They would use Disease Cloud only if they need disease resist instead of magic and or AE.

+400 hate is pretty rediculous.
  #5  
Old 10-14-2010, 02:12 AM
Karrmer Karrmer is offline
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Join Date: Sep 2010
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Disease Cloud was definitely completely broken and provided unbelievable amounts of hate for a long time, I used it for eons before the big nerf came probably somewhere in PoP or something. I am assuming the current hate it's providing is pretty accurate to Classic then
  #6  
Old 10-14-2010, 09:03 AM
girth girth is offline
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It is classically accurate and it will not change through the life of this server.
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  #7  
Old 10-14-2010, 10:20 AM
Grakken Grakken is offline
Kobold


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Quote:
Originally Posted by girth [You must be logged in to view images. Log in or Register.]
It is classically accurate and it will not change through the life of this server.
Boxing was classically accurate. Kiting was bannable for a time. Many things were broken.

The question is what drew us to classic ... was it bugs or stupid balancing? Or was it something else? When people talk about the things they loved in classic EQ that are just missing from live or from a WoW, what do they say? There are a lot of answers but I never hear broken mechanics, those are usually deterrents.
  #8  
Old 10-14-2010, 11:16 AM
Zeelot Zeelot is offline
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Aside from disease cloud, shadow vortex had crazy aggro in 1999....We should be talking about that!
  #9  
Old 10-14-2010, 11:56 AM
girth girth is offline
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yeah shadow vortex sucks on this server for agro
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  #10  
Old 10-14-2010, 12:21 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Grakken [You must be logged in to view images. Log in or Register.]
Boxing was classically accurate. Kiting was bannable for a time. Many things were broken.

The question is what drew us to classic ... was it bugs or stupid balancing? Or was it something else? When people talk about the things they loved in classic EQ that are just missing from live or from a WoW, what do they say? There are a lot of answers but I never hear broken mechanics, those are usually deterrents.
Kiting was bannable? Seriously?

Also, the devs make sure everything is as classic as possible with the exception of really egregious bugs/exploits, or features that are simply not fixable yet. The aggro drawn from disease cloud doesn't really fit into either of those so I imagine the devs will let it stay. They've never adhered to the standard of what "draws people to classic" more, and for a good reason.

Sometimes they exercise discretion and implement things that are eventually classic, (ie: get implemented at the start of kunark) to save themselves the headache. Hence why they aren't going to ban kiting because it was unbanned at some later point in classic anyway (assuming it ever was banned, I find that really hard to believe).

Boxing is a whole other issue - it's been debated before so you can go to one of those threads and express your opinion on it if you really feel it should be allowed.
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