![]() |
#1
|
|||
|
![]() Koalindl Fish from the lake in the Temple of Life in Qeynos is pathing along the top of the water. It moves and appears in the air and drops in. As a result, it is very difficult to hit. It is also bugged in that if it agros you, it will attack once and travel / warp back to where it would have been on its track. This is the fish which swims along the edge of the pool, not the one swimming back and forth down the middle.
A guide stopped by to reset it but this didn't help.
__________________
-----------------------
Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | ||
|
#2
|
|||
|
![]() I saw this happening with my own eyes also, on July 2. Eventually, I got so fed up trying to melee the bugger that I bought some throwing daggers to pull it with, but even though it began to come to me, it shortly reset its pathing.
| ||
|
#3
|
|||
|
![]() Came back for some more tasty koalindl on July 10. The back-wall fish is still bouncing off its path, but I have found a spot where, if you attack it, it will stay engaged and not reset. At either "end" of its path, it will re-enter the water properly before turning around and heading the opposite way. The /loc of these two ends is at (-55, -435) and (-230, -435), respectively. There is a higher chance you will get attacked by wandering Temple of Life people along the side of the pool, but I think it beats waiting for the fish in the middle to respawn!
| ||
|
#4
|
|||
|
![]() bump
experienced the same problems with the koalindl fish returning to its pathing immediately after attacking/being attacked | ||
|
#5
|
|||
|
![]() Also, in classic the turn in for the fish quest yielded 6 to 12ish gold. Quest currently giving no gold.
Edit: Also, there is no social agro on the bugged fish. It won't agro even though I con threateningly, and I can taunt successfully and it swims away. It swims right by me when I'm engaged with the center fish that's not bugged. This is a significant quest for Red 99 for obvious reasons. | ||
Last edited by Aenor; 08-28-2011 at 12:59 AM..
|
|
#7
|
|||
|
![]() Pending update, mobs who path in the water will no longer periodically bounce above the surface while they follow their path.
| ||
|
![]() |
|
|