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#1
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![]() Hi everyone,
This isnt one of those whose better at this or that threads. Im just wondering if someone will contrast druids and shamans for me. I played a shaman on live till 52 but it was with the stupid xp bonus and it took a week to hit 50 so i dont have much experience playing a shaman. What is the actual strategy for shamans and druids with soloing. Druids kite mostly with some root and nuke(right?). Can shamans kite? i dont remember. i want to start an alt that can solo decently well and im going to pick on of these two classes. Thanks! | ||
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#2
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![]() Shaman kiting is different (if you do want to kite) because it will consist of dotting a mob and then running without snare (you at sow speed, him at regular) unless you have a snare item, like Regent Symbol of Innoruuk (Troll worshipping Innoruuk can get this from questing).
My shaman is a troll shaman and with the clicky neck kiting is not that bad (and it allows the pet to do dps without taking damage). Root/rot as a shaman is nice because you can spend more time medding/canni dancing as your dots wear down the mob and just re-apply root as needed (this is how I did it pre-pet). With pet (at level 36) I am able to let my pet tank a mob in most cases while I just hit it with a couple nukes to quickly end the fight. | ||
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#3
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![]() right now at 25 soloing on the shaman isn't even worth it. I'm not a twink and my gear is probably on par for a "classic" player. the problem is my resists are very poor and dps rather low. after a couple bad roots and a tainted breath resist you start thinking aw crap mana is a real concern now. i elected to group instead and actually stopped playing him for a while because grouping can be difficult if you don't play during prime time.
i imagine druid soloing is supremely easier until shamans get their pet. i believe once a shaman gets their pet the options burst wide open.
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Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
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#4
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![]() 1-14 I buffed and DS'd myself and Just melee'd, hit it with a few nukes then med. Once you get sow kiting becomes alot more of a viable option. It's a lonely life as a druid, not many people want you in groups, and most of the time you're root rotting something, then medding for 5 or 10 mins. Life gets a bit more exciting when you start quad kiting, but even that is usually done in an empty zone or off by yourself.
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#5
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![]() Shaman soloing has a lot of different options. Up until about level 20, I would usually just pull with a slow and then melee with my 2hb. There's lots of cheap options available for those. I'd either hit the mob with a dot as well at the start, or just mix in a nuke or two in between swings.
I found 20-24 to be a little harder, and spent most of my time grouped there. Our dots seemed pretty weak then, and I was taking too much damage while dealing too little going toe to toe with my Glowing Wooden Crook. Once I hit 24, I started root rotting with decent success. Resists are definitely an issue, but not bad if you stick to dark blues a couple levels below you. An outdoor zone is pretty important, because you want to be able to have SoW up and have room to run when you have a string of bad resists. More than once I ended up kiting a mob for 10+ minutes when I ran OOM due to resists. I'd get far enough ahead, sit to a med tick, then run some more until eventually I could bring them down. Alternatively, it would be faster to just zone or root them and camp out. I was averaging about 1 yellow an hour solo, and this was untwinked with less than 100 wisdom. I'd rather group though and only solo when I don't have much time or can't find a group or a duo. Togor 28th Troll Shaman | ||
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#6
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![]() I think it is way easier and more fun to group or duo, but I have also soloed off and on all the way to 51 with my Druid.
How to solo with a Druid. 1) Kite: Snare, DOT, run away, nuke, run really far away, med, repeat until XP. This method takes a lot of mana and I don't recommend this with out clarity. 2) Root Rot: Snare, root, DOT, med. This is way more mana efficient because you get to med while the DOT ticks away, but it does take awhile. If you have a large mana pool you can do this with 2 or 3 mobs at a time. 3) Quad Kite: Snare four mobs, run circles around them until they are all together in a tight cluster, AOE nuke them until dead. This give you alot of XP for your mana, but it can be dangerous until you get it down. 4) Charming: Snare animal, charm, buff animal, sick on another animal. Some people love this tactic, others say charm does not last long enough. Honestly I have not done this tactic much, but it has worked for me when I have. All that being said, try and find a spot in a good 6 man group that already has a Cleric. Work smarter not harder :P Slowroll Riverrunner 51 Druid Peace Pipe | ||
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#7
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Then again, if you're fighting somewhere with charmable animals that isn't solo friendly (e.g. bats in SolB) you can put every other DPS to shame. You + enchanter charming pets = mobs die too fast to nuke anyway. Druids are versatile, remember that. If your preferred solo method isn't available for one reason or another there's always another option. | ||||||
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#8
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![]() For the 20s on my shaman, I really just went for the quickest kill possible on my shaman. This was typically by using a poison dot (not the slow disease) followed by about 4 nukes (Frost strike, 150 damage for 75 mana). It would normally take about 4 or 5 nukes to down a mob (around 600 mana). Then I would just sit afk and med to full (Dot mob, root mob, nuke until root breaks and re-root).
Works great on a stationary spawning mob like a guard or one of the bards (Travis Two Tone). Shaman was untwinked and just wearing modest mana/wisdom gear gained from good deals in EC. | ||
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#9
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![]() My main on live was a shaman, iksar, and then a vah shir when Luclin went live. I always found soloing with the pet to be tiresome, inefficient and just not up to the level of experience per hour you'd find in a group.
Shamans being so group friendly, I'm surprised anyone enjoys soloing with them. Personally I think a druid, necro or even a mage is a far more viable solo option [You must be logged in to view images. Log in or Register.]
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#10
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![]() Quote:
__________________
Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | |||
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