![]() |
#1
|
|||
|
![]() We all know that there is going to be a problem for this server eventually. People will run out of things to do and the population will drop off. I would say it's already started happening, in fact, but it's likely people will come back again to check out velious when that gets released. But after that---what then?
Ok, I've been thinking about it and have a suggestion. It might not be the greatest idea and it's non-classic but I'll toss it out there anyway. In muds there was a thing called remorting which just meant dropping your high level character back to level 1 in exchange for some reward. So, basically that's my suggestion. Have a remorting week (or two) during which any character of level 50 or higher can drop back to level one. For doing this you would either get an item reward (would have to be worth getting obviously) or points which could be used to buy items. Maybe put a remort vendor in the Temple of Solosek Ro. If points/vendor system is used then characters of level 50 would get X points to spend and those above 50 would get X+(whatever per level above 50). Allow this just during a one to three week window of time so that everyone who does it would do it more or less simultaneously. That way we could all go up through the levels again together. There it is, that's my bright idea. Love it? Hate it? Hey, at least I tried to come up with something. | ||
|
#2
|
||||
|
![]() we'd all be powerleveling toons to remort gear. On that note, dragon's might live longer.
__________________
Quote:
| |||
|
#3
|
|||
|
![]() This is forever a problem with games. The first to actually discover the solution to this will be a rich company.
I don't believe growing power levels will solve the problem. I've named the dilemma the DragonBallZ dilemma, in my own work. People are not attracted to +X power (for whatever units we use for power), they are attracted to +%X power. They are interested in the exchange "for 1 month of my time, I can become 10% stronger." The result is exponential growth like we see in WoW. In DBZ, this showed up as power levels in the thousands when the idea of "power levels" was introduced, and by the end they had trouble even measuring large enough numbers due to the exponential growth. Personally, I believe the solution exists with dynamic GM run worlds, but those require manpower, and manpower is pricey for a free server. The only other solution I have seen is the creation of player driven worlds, but EVE is the only game I've seen complicated enough to pull it off. | ||
|
#4
|
|||
|
![]() I'm sure for most people aka anyone with an exp penalty, the thought of leveling from 1-60 is about as enticing as a ball peen hammer to the scrotum.
Main problem with server retention is the fact that Kunark is a boring as shit expansion.
__________________
| ||
|
#5
|
|||
|
![]() One thing I thought was cool which could add to some people playing was when they had the red v blue capture the flag. They should have a battlground which splits people up into teams where they can pvp and play capture the flag. It was alot of fun and had alot of potential... don't know why they took it out.
| ||
|
#6
|
|||
|
![]() Velious for the win!
| ||
|
#7
|
||||
|
![]() As long there are competent players to group with from 1-60, I would have kept playing the game back when I quit in 2004.
The same holds true for me here. Shit, I'm even considering donating $100 to keep the servers running so long as the player base holds...
__________________
![]() Quote:
| |||
|
#8
|
|||
|
![]() Velious is rich with content. Everyone knows that. The majority of the player base however has not experienced all that Kunark, let alone classic EQ has to offer. Not to say that I cannot wait til Velious is released, but there are still a majority of p99'ers that haven't even been to the planes yet, let alone experienced any raid content whatsoever. Velious would definitely bring out more people and the size of the server would grow, but what would be the point if this server is supposed to provide the most classic EQ experience anyone can get if an expansion as great as Velious is delivered to the masses too early? Not to knock your idea or anything about being able to drop back to lvl one for one piece of loot, but there also exists on this server a very large number of people who have put in countless hours to get their characters to where they are now. The population only falls off during certain times of the year as far as I can tell (college picking back up, etc.) so I think the implementation of Red has only affected the Blue server minutely at best. The server's casual players need a couple of months to catch up to the more hardcore players/guilds and, well lets be honest it will take much longer than that. However, I don't think it's worth overlooking what can be accomplished with the size of the player base on the server currently and the degree of more equality that can be achieved by the time that Velious is actually launched.
| ||
|
#9
|
||||
|
![]() Quote:
But for all the other players, that majority who would like to kill a couple gods or dragons or just finish an easy epic, but who want to stay guilded with their friends or who don't want to be batphoning and poopsocking and such? Yeah... they're never going to see raid content on here. So arguing that velious should be held off so that players can go see all of the classic and kunark content... yeah. Not so much. | |||
|
#10
|
||||
|
![]() Quote:
It's more fun to watch a guild grow than jump into a top tier guild and receive hand me downs imo. | |||
|
![]() |
|
|