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#1
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![]() For players, not corpses, /target requires line of sight. I saw a few random comments and threads about this topic elsewhere on these forums, but no definitive proof one way or the other. Does anyone have a link to a page with all previous patch notes that I could search through? I'm pretty sure that as far back as when I started raiding in Luclin, you could target players not in line of sight using /target.
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#2
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![]() Does anyone have any proof that /target on a player should require line of sight? Or does anyone even remember this being the case?
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#3
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![]() No. The reason it was disabled here wasn't because of some evidence, but because of issues with terrain. Players were pulling mobs through floors. You might remember juggs being pulled to crypt, king being pulled to bugs, etc.,
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#4
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![]() Quote:
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#5
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![]() There's a problem with the physics of terrain in a lot of areas that have objects on top of ground. It's pretty dramatic around windmills and wizard spires. Haynar used to fix them, I don't know how. No one else I know does either. Unsolved mysteries are the new "client issue".
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#6
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![]() Quote:
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#7
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![]() I do recall it being possible in Velious era to /target players and mobs without line of sight but I understand Uthgaards reasoning and prefer not being able to /target stuff - without LoS - to people exploiting the heck out of it [You must be logged in to view images. Log in or Register.]
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#8
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![]() Another question on this topic... Could it easily be changed to allow you to target players, but not mobs? Being able to target players without LoS is pretty important, particularly in velious with all the encounters where your clerics stay out of LoS of the main raid force.
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#9
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![]() Yes, but ideally the actual root problem would be fixed so it could function as normal.
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#10
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![]() I must have missed it. What's the root problem here?
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