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#1
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tl;dr - Most recent patch seems to have reverted the issue previously described. Resists appear all or nothing in PvE currently.
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Last edited by Prova; 11-13-2011 at 06:30 PM..
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#2
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Uh wat. Do you even play?
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#3
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wayy tldr for some scrub, do you people actually expect folks to read your wall of texts when you're not an emperor or someone equally important?
fuck off. | ||
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#4
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Quote:
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#5
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I may or may not play on live, but I am, as far as I know, the only one
who has beta tested this shit in the planes. Feel free to try to bard CC anything in the planes, let me know how it goes. | ||
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#6
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If it is like this it indeed sounds broken. Would hate to be an enchanter in this case.
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#7
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Quote:
I agree with everything you said | |||
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#8
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Quote:
Too much txt and theorizing, not enough data and testing, your post could be summed up as this: Mob acted weird last night in plane of hate with my bard mez, will do further tests post patch with enchanter / bard to verify. | |||
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#10
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Yes, I tested with an enchanter. The effects were less pronounced because of the longer duration. A partial with an enchanter still lasts 20 or 30 seconds, with a bards much shorter duration mez, the issue is a lot more visible.
The system works the same PvE pre patch and post patch. If it did not, the mob would either have a partial duration that lasted less than 1 tick (would run everywhere) or longer (would stay perma CC'd) and that partial would flow through to each pulse. There were also very rare full resists present during the pulsing, which further backs up that they acted differently in PvE pre patch. If this resist system stays this way, it will make mass CC efforts like what's required to break fear much much more difficult. It makes bard CC essentially useless on mobs of slightly higher level or higher than average MR. It probably won't make a lick of difference on blue trash mob stuff that people grind on, but on higher stuff it's a fucking horror show. | ||
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