So we had a patch earlier today and I think it flew a bit under the radar. This is the final patch before release day that we will have, so things like resists and AC need the last bit of testing before they are final. Please post about anything that you feel is required to be fixed before the server release.
Here is what changed:
- Bard Snare and Mez now have resist checks every pulse instead of just on the first pulse
- Greatly Increased the effect of AC in PvP. Any feedback about this will need the attackers ATK and the defenders AC.
- Added a Resist mod for Stuns to about where Root was last build. Enchanters nuke line is exempt from this.
- Decreased the amount of MR needed to get the full benefit of Root and Snare resist mods. Basically 120MR is where 140MR was.
- Fixed an issue with spells fading on the client but remaining on the server.