![]() |
#1
|
|||
|
![]() I could be entirely wrong here, but does anyone remember mobs not regenerating their HPs as fast as they currently do when out of battle? Here they seem to regen back to full hp within no time once they lost agro.
I swore I used to be able to FD, bind my wounds back up and jump back into the battle to kill mobs... | ||
|
#2
|
|||
|
![]() pretty sure this has been gone over before and devs said they aren't changing it to match classic due to potential exploitability
| ||
|
#3
|
|||
|
![]() Mobs regen hps like crazy in runnyeye
| ||
|
#4
|
|||
|
![]() If mobs arent in combat they will jump up in hps pretty quick. My above statement is during combat. you can watch mobs regenerate as you fight them.
| ||
|
#5
|
||||
|
![]() Quote:
| |||
|
#6
|
||||
|
![]() Quote:
| |||
|
#7
|
|||||
|
![]() Quote:
Quote:
| ||||
|
#8
|
|||||
|
![]() Quote:
Quote:
Eh, I say let it be exploitable if that's classic. Yeah, people will abuse stuff like the pets w/ swords of runes stuff - but at least it's still classic. | ||||
|
![]() |
|
|