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#1
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FFA PVP
Call it compromise. This will allow for players to settle their own differences and save GM's the headache of getting involved, while lessening the need for players to train each other. Don't want to get pk'd? Respect the other player and his space, the community will develop its own standards such as "loot and scoot". +/- 8 levels for a traditional range Languages Enforced PvP Teams can lead to issues such as sideline healing and training. However we can encourage teams by having races speak their native languages until they learn a common tongue. This also adds to immersion. No item loot Rallos Zek was one hell of a server, but we don't have the community to support it. Include coin loot Encourages more trade in towns where banks are close (this is good for new players and low levels), contributes as an award for pvp kills. Include exp on pvp death Nothing says "think before you act" more than the sting of exp loss in classic EQ. This will resolve bind rushing and keep lv60s actively PvEing to maintain their balance, also stimulating the community.
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Tallon Zek '00-'04
Shemfade Vortigem - Level 65 HU PAL <Brotherhood of Darkstorm, Chosen Blood> Project1999 Green Server Apollyus - Level 50 Ogre Shaman <Kingdom> | ||
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#2
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Quote:
And by lore, Trolls and Dwarves aren't exactly merry together now are they?
__________________
Tallon Zek '00-'04
Shemfade Vortigem - Level 65 HU PAL <Brotherhood of Darkstorm, Chosen Blood> Project1999 Green Server Apollyus - Level 50 Ogre Shaman <Kingdom> | |||
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#3
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Quote:
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__________________
Tallon Zek '00-'04
Shemfade Vortigem - Level 65 HU PAL <Brotherhood of Darkstorm, Chosen Blood> Project1999 Green Server Apollyus - Level 50 Ogre Shaman <Kingdom> | |||
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#4
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I don't think Foxx understand analogies.
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#5
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Quote:
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__________________
Tallon Zek '00-'04
Shemfade Vortigem - Level 65 HU PAL <Brotherhood of Darkstorm, Chosen Blood> Project1999 Green Server Apollyus - Level 50 Ogre Shaman <Kingdom> | |||
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#6
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#7
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exp loss on exp death will add to the amount of griefing on the server. making exp loss worst than item loot and will insure a lesser number of people playing the box.
if you guys want less targets than sure. Also the same lot of you asking for this will be asking in the near future it be taken out of the game when people are killing you repeatably. If i can kill you to get you out of my way cool. but if i can keep killing you so that you lose your level its worth my time. do we want to encourage this?
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The Rushmore Doctrine
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#8
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how will including exp on pvp death resolve anything but make tons of people quit
how many times have you been killed and been camped / farmed several times on the way to your corpse the server would be empty in 3 days , none of your stupid ideas are good , and 8 levels for pvp range is shit , it should be 6 item loot? i cant deal with rallos again , coin is fine , but there will be no reward for pvp players im sure they will bank after they farm mobs dur | ||
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#9
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#10
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