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Old 09-24-2011, 01:23 PM
C5BAMF C5BAMF is offline
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Thumbs up The BAMF's ruleset

FFA PVP
Call it compromise. This will allow for players to settle their own differences and save GM's the headache of getting involved, while lessening the need for players to train each other. Don't want to get pk'd? Respect the other player and his space, the community will develop its own standards such as "loot and scoot".
+/- 8 levels for a traditional range

Languages
Enforced PvP Teams can lead to issues such as sideline healing and training. However we can encourage teams by having races speak their native languages until they learn a common tongue. This also adds to immersion.

No item loot
Rallos Zek was one hell of a server, but we don't have the community to support it.

Include coin loot
Encourages more trade in towns where banks are close (this is good for new players and low levels), contributes as an award for pvp kills.

Include exp on pvp death
Nothing says "think before you act" more than the sting of exp loss in classic EQ. This will resolve bind rushing and keep lv60s actively PvEing to maintain their balance, also stimulating the community.
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  #2  
Old 09-24-2011, 02:01 PM
C5BAMF C5BAMF is offline
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Quote:
Originally Posted by Foxx [You must be logged in to view images. Log in or Register.]
fixed
You were expecting no foul language on a pvp server?

And by lore, Trolls and Dwarves aren't exactly merry together now are they?
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  #3  
Old 09-24-2011, 02:10 PM
C5BAMF C5BAMF is offline
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Quote:
Originally Posted by Foxx [You must be logged in to view images. Log in or Register.]
by lore, whites and blacks arent exactly merry together are they?
/thread
Nor Foxes and Hounds.
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  #4  
Old 09-24-2011, 02:12 PM
juicedsixfo juicedsixfo is offline
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I don't think Foxx understand analogies.
  #5  
Old 09-24-2011, 02:21 PM
C5BAMF C5BAMF is offline
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Quote:
Originally Posted by Foxx [You must be logged in to view images. Log in or Register.]
contrary to popular belief, we r best pals
I guess I can see where you are coming from.
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Apollyus - Level 50 Ogre Shaman <Kingdom>
  #6  
Old 09-24-2011, 02:33 PM
Pudge Pudge is offline
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Quote:
Originally Posted by C5BAMF [You must be logged in to view images. Log in or Register.]
FFA PVP
Call it compromise. This will allow for players to settle their own differences and save GM's the headache of getting involved, while lessening the need for players to train each other. Don't want to get pk'd? Respect the other player and his space, the community will develop its own standards such as "loot and scoot".
+/- 8 levels for a traditional range

Languages
Enforced PvP Teams can lead to issues such as sideline healing and training. However we can encourage teams by having races speak their native languages until they learn a common tongue. This also adds to immersion.

No item loot
Rallos Zek was one hell of a server, but we don't have the community to support it.

Include coin loot
Encourages more trade in towns where banks are close (this is good for new players and low levels), contributes as an award for pvp kills.

Include exp on pvp death
Nothing says "think before you act" more than the sting of exp loss in classic EQ. This will resolve bind rushing and keep lv60s actively PvEing to maintain their balance, also stimulating the community.
i agree with all of this, and think the languages thing would be interesting.
  #7  
Old 09-24-2011, 02:52 PM
Rushmore Rushmore is offline
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exp loss on exp death will add to the amount of griefing on the server. making exp loss worst than item loot and will insure a lesser number of people playing the box.

if you guys want less targets than sure. Also the same lot of you asking for this will be asking in the near future it be taken out of the game when people are killing you repeatably.

If i can kill you to get you out of my way cool. but if i can keep killing you so that you lose your level its worth my time.

do we want to encourage this?
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  #8  
Old 09-24-2011, 03:25 PM
Sprinkle Sprinkle is offline
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how will including exp on pvp death resolve anything but make tons of people quit

how many times have you been killed and been camped / farmed several times on the way to your corpse

the server would be empty in 3 days , none of your stupid ideas are good , and 8 levels for pvp range is shit , it should be 6

item loot? i cant deal with rallos again , coin is fine , but there will be no reward for pvp players im sure they will bank after they farm mobs dur
  #9  
Old 09-24-2011, 03:34 PM
valithteezee valithteezee is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
i agree with all of this, and think the languages thing would be interesting.
Yeah, that would actually be pretty cool. Only being able to speak your native tongues could be a fun twist.
  #10  
Old 09-24-2011, 03:37 PM
valithteezee valithteezee is offline
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Quote:
Originally Posted by Rushmore [You must be logged in to view images. Log in or Register.]
exp loss on exp death will add to the amount of griefing on the server. making exp loss worst than item loot and will insure a lesser number of people playing the box.

if you guys want less targets than sure. Also the same lot of you asking for this will be asking in the near future it be taken out of the game when people are killing you repeatably.

If i can kill you to get you out of my way cool. but if i can keep killing you so that you lose your level its worth my time.

do we want to encourage this?
Couldn't this be remedied by placing code that you couldn't lose xp from the same person within 60 minutes, 24 hours- whatever is decided.
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