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  #1  
Old 11-26-2010, 08:13 PM
Adorean Adorean is offline
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Default Gravity Flux not doing correct Damage

Although the Grav Flux spell is emoting that a mobXXXX rises chaotically in the air.. the mobs don't actually do that.. and thus they don't crash to the ground doing the fall damage that should happen with Grav flux. Without the fall damage Gravity Flux is an ae spell that does 220 damage for 337 mana. The Level 34 ae spell Circle of Force does 216 for 175 mana. Thus you can see there's a bit of a problem.

I was highly looking forward to quadding giants .. nothing more fun than watching giants popping up in the sky.

Any chance of fixing this for the wizzies?

Adorean
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  #2  
Old 11-27-2010, 10:00 AM
Zarcath Zarcath is offline
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As far as I can recall, it never worked like that on Live. I don't think mobs can take fall damage.
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  #3  
Old 11-27-2010, 02:05 PM
Malakriss Malakriss is offline
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Mobs definitely took secondary fall damage which is what made the spell mana efficient for those it worked on. Obviously, flyers and hovering mobs like griffins or evil eyes were unaffected by the fall.
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  #4  
Old 11-27-2010, 03:19 PM
Lanvaren Lanvaren is offline
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Pretty sure that the mobs took some sort of simulated falling damage but they are quite certainly incapable of taking falling damage.
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  #5  
Old 11-27-2010, 07:01 PM
guineapig guineapig is offline
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The spell never caused falling damage to mobs on live, simulated or otherwise.

The spell was mainly designed with PvP in mind (kind of like some of the chanter debuffs that don't do crap to mob damage output but can inflict snare on a player due to being encumbered).
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  #6  
Old 11-27-2010, 11:33 PM
Adorean Adorean is offline
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I'm almost positive it did fall damage. If you go look at the references to the spell in web pages from 2000 you can find reference to the fall damage as well as specific numbers. I used to use this as a wiz in 1999. When used in dungeons it was a guaranteed way to bring monumental trains. And i specifically remember popping giants up in the air.. it was the way you impressed all the noobs. Maybe this was changed later on.
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  #7  
Old 11-28-2010, 12:01 AM
Uthgaard Uthgaard is offline
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The secondary portion was added during velious.
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  #8  
Old 11-28-2010, 01:01 AM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
The secondary portion was added during velious.
the damage, or the raising them up in the air and dropping them, or both?
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  #9  
Old 04-11-2013, 03:28 PM
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Can anyone confirm for me if Grav flux does any fall damage to mobs? Do wizards just use Circle of force until 51?
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  #10  
Old 04-11-2013, 05:02 PM
Nirgon Nirgon is offline
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It did 100 static fall damage regardless of the height it fell from

Notes on this look @ invert and flux:
http://web.archive.org/web/200012061...://graffe.com/

(players took full full damage based on it)
Last edited by Nirgon; 04-11-2013 at 05:06 PM..
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