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  #1  
Old 07-14-2025, 02:05 PM
wuanahto wuanahto is offline
Sarnak


Join Date: Apr 2021
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Default Anyone else not getting interrupted from bashes?

like im casting fireball and got bashed and casting didnt even stop
on another character im singing songs of my people constantly and got bashed, still sang
i got a little too cocky on my druid trying to call down thunder on four enemies but they got too close and 3 bashes hit me and still casted
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  #2  
Old 07-15-2025, 10:29 AM
WarpathEQ WarpathEQ is offline
Sarnak


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Yeah channeling is broken and way OP on P99 compared to what it was on live, well documented on the forums.
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  #3  
Old 07-15-2025, 11:27 AM
Wakanda Wakanda is offline
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This was one of the first things I noticed on P99. I made a Cleric just because Gnome Clerics are cool. I didn't plan on playing to high level, but accidentally did. I felt virtually unkillable because even in the most dangerous dungeons anytime I got aggro I could easily root the mob and step away.

I didn't have that experience at all when I tried to level a cleric back in 1999. I got one good nuke in as my pull / opener, and after that I was basically reduced to melee because of interrupts.

I also don't think root is classic. Does no one else remember how common it was to see Druids running around kiting with snare and stinging swarm? My next door neighbor was one of those Druids. I remember when I was in his room I asked him why he doesn't just root the mob, and he showed me why. Root broke every 2 seconds. It was easier to just snare, run way ahead, sit and med etc.

In both of those instances I think TLPs are a little more accurate. Root is borderline useless on TLP for any serious CC, and you get interrupted way more when mobs are whooping yall ass. I did some hardcore serious solo'ing as a Cleric on Pre-Kunark TLP for fun. I learned really quick that it was way harder to get casts off, and that root was not a legitimate reliable form of CC, but was more like a short duration defensive cool down at best.

I still had an easier time solo'ing as a Cleric on TLPs because of the Bane line, and the fact that they buffed the hell out of the anti-undead line of spells to the point where a Cleric in Lower Guk can out DPS a lot of DPS classes, lol.
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  #4  
Old 07-15-2025, 11:31 AM
loramin loramin is offline
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Quote:
Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Yeah channeling is broken and way OP on P99 compared to what it was on live, well documented on the forums.
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  #5  
Old 07-15-2025, 02:25 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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I'm going to turn my FPS down tonight and report back. I read the documentation page and I'm not convinced this isn't related to the much-higher FPS we all play at now, especially compared to live.

I too remember constantly getting interrupted, even on regular hits. That being said, playing at ~10FPS (or sometimes 10 SPF) always imparted a lingering 'sliding' mechanic on bashes and hits, which seems far more potent a reason why you wouldn't channel. If you have a computer that stutters, you'll get the same effect.

I don't know enough of the internals to say definitively, but I want to test a lower FPS and find out. All of the Z-axis movement is governed by FPS (levitate drop/raise, fall damage) and can be exploited for gain. It stands to reason that X and Y were governed by the same rules. In fact, it seems more likely considering the Z-axis check on spell casting is disabled.

Why disable a check on one plane when you can write a separate and independent code for the other axis'? Most likely, you'd do it because they're governed by the same rules, but you don't want unique and complex code.

Easy >>> Good.
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  #6  
Old 07-15-2025, 02:29 PM
loramin loramin is offline
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Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
I'm going to turn my FPS down tonight and report back. I read the documentation page and I'm not convinced this isn't related to the much-higher FPS we all play at now, especially compared to live.

I too remember constantly getting interrupted, even on regular hits. That being said, playing at ~10FPS (or sometimes 10 SPF) always imparted a lingering 'sliding' mechanic on bashes and hits, which seems far more potent a reason why you wouldn't channel. If you have a computer that stutters, you'll get the same effect.

I don't know enough of the internals to say definitively, but I want to test a lower FPS and find out. All of the Z-axis movement is governed by FPS (levitate drop/raise, fall damage) and can be exploited for gain. It stands to reason that X and Y were governed by the same rules. In fact, it seems more likely considering the Z-axis check on spell casting is disabled.

Why disable a check on one plane when you can write a separate and independent code for the other axis'? Most likely, you'd do it because they're governed by the same rules, but you don't want unique and complex code.

Easy >>> Good.
Interesting idea. Very curious to hear your findings Yum.
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  #7  
Old 07-15-2025, 03:01 PM
WarpathEQ WarpathEQ is offline
Sarnak


Join Date: Apr 2023
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Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
I'm going to turn my FPS down tonight and report back. I read the documentation page and I'm not convinced this isn't related to the much-higher FPS we all play at now, especially compared to live.

I too remember constantly getting interrupted, even on regular hits. That being said, playing at ~10FPS (or sometimes 10 SPF) always imparted a lingering 'sliding' mechanic on bashes and hits, which seems far more potent a reason why you wouldn't channel. If you have a computer that stutters, you'll get the same effect.

I don't know enough of the internals to say definitively, but I want to test a lower FPS and find out. All of the Z-axis movement is governed by FPS (levitate drop/raise, fall damage) and can be exploited for gain. It stands to reason that X and Y were governed by the same rules. In fact, it seems more likely considering the Z-axis check on spell casting is disabled.

Why disable a check on one plane when you can write a separate and independent code for the other axis'? Most likely, you'd do it because they're governed by the same rules, but you don't want unique and complex code.

Easy >>> Good.
Fair point, I live in an old home where internet routing is less than ideal. Sometimes when I'm playing I have to deal with some pretty high pings (300-500) and it makes it significantly harder with that much input/output delay to play a caster effectively so there could be a component of that.

At the same time there were reports from Quarm that channeling works completely different there and in line with classic.
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  #8  
Old 07-15-2025, 04:33 PM
wuanahto wuanahto is offline
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Posts: 267
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nm bashing is stopping casting now
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