![]() |
#1
|
|||||
|
![]() Posted this on the Discord but I'll post here too.
I was doing some digging through old Developers Corners posts via wayback machine. A post from 10/10/2001 is answering questions because of the October 2001 Melee Balance Patch (which I believe is active on both Blue and Green, it's the patch that rebalanced Melee classes a bit and allowed Warrior epics to be used in either hand). Here is something interesting that I haven't seen on the Wiki, and I'm curious if it's how damage works on P99 (I'm aware we are using a heavily modified EQ EMU engine and P99 is an approximation). Check this out, a Q&A response by Rich Waters, the lead in charge of the melee changes in 10/2001: Quote:
Quote:
My question is, does P99 use the above formula for damage, including the "high damage bonus"? Or is it just a "main hand bonus + hit damage = amount of damage done"? Here is the link to the post with the above quote And here is the link to the 10/2001 Melee Balance Patch
__________________
Green: Gyarados
18 Human Bard (rip night vision) Blue: Tejin Tatsumaki (retired) 56 Dark Elf Magician ('09-'11) Live: Azen Darkwood (retired) 65 Wood Elf Ranger ('00-'05) | ||||
#3
|
|||
|
![]() Is it referring to the high strength damage bonus ? Idk cos the one we have is quite a random element, which doesn’t match how it works here. Devs often misidescrescribed things. Is out high strength random bonus even classic?
Certainly an interesting topic for exploration. Well found. | ||
#4
|
|||
|
![]() Bump. Seems like a good topic to research.
| ||
#5
|
|||
|
![]() Damage bonuses are known and defined, information is made available in Lucy, which was an in-era database from back when we played on live.
https://lucy.allakhazam.com/dmgbonus.html | ||
#6
|
||||
|
![]() A few things—those damage bonuses listed on Lucy refer to the "Two-Handed Bonus" defined above, were worked out sometime in 2002, and are decidedly different from those mentioned by the developer in the station post.
Quote:
That being said, Rich specifically calls out the "High Damage Bonus" as being separate from the Main Hand Bonus, no less than 3 times in that post. | |||
#7
|
|||
|
![]() Two handed bonus = main hand bonus + high damage bonus?
| ||
#8
|
|||||
|
![]() Quote:
Quote:
| ||||
#9
|
|||
|
![]() [Re: main hand damage bonuses] I found a screenshot that corroborates the dev stated damage bonuses. The top 10 has some screen shots with bonuses shown as well.
| ||
#10
|
||||
|
![]() Quote:
But there is still the issue of the additional "High Damage Bonus" that it seems all weapons of a certain attack value should get, in addition to the other bonuses. Without any info anywhere of exactly what that bonus is supposed to be, I would personally ignore it as a dev. Late Velious era melee do not need more DPS.
__________________
| |||
![]() |
|
|