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#1
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![]() The lvl 2 bard song "Chords of Dissonance" is not affected by instrument modifiers
at lvl 10 with out lute the song hits for 4dmg a tick, with lute same 4dmg a tick. I believe the formula is spell base dmg*mod. Id have to check but I think the merchant lute is 1.8mod so should see around 7dmg a tick. | ||
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#2
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![]() On live, instruments definitely increased the damage of the AE songs Chords of Dissonance and Denon's Disruptive Discord, but I am not seeing any damage increase when I use instruments for either of these songs.
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#3
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![]() Definitely need a bump on this.
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#4
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![]() Aye. No effect lvl 1 through 50 on those AE spells 8(
edit: Err. Meaning the instrument has no effect on the song strength.
__________________
Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
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#5
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![]() To my knowledge bard songs are on the radar for fixes. A dev mentioned this in a post about the Enchanter Alliance spells being fixed (which are working great by the way and thank you!)
Yeah it's a super bummer as I went out of my way to get special verions of each bard instrument and they do absolutely nothing special. So BUMP. (Bard alliance spell, don't forget that one.) | ||
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#6
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![]() Quote:
__________________
Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
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#7
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![]() Is this even being looked at, or is it being overlooked?
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#8
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![]() Just my 2 cents:
I definately notice a difference(increase) in speed while using "hand drums" and "selos". Not quite at the level to try out the other instruments. -Bord, lvl 8 Bard | ||
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#9
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![]() The modifiers for songs like selos and the heal song, are working just fine with instruments, but the AE dots are not.
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#10
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![]() Quote:
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