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#1
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![]() Rangers need some love. I think we can all agree with this statement, so can we please make some small changes to make this fun class even more viable at later levels? Rangers are the worst class in the game at recouping hp. Some classes can BW to 70%, but not rangers, and all melee classes have access to a clicky heal bp, but not rangers. Rangers get call of earth, objectively one of the worst spells in the game. Rangers only have limited access to mana regen too, having access to FT1 only. And let’s not talk about their ability to mitigate damage…
Can I suggest some minor but useful changes to the class? 1. Let rangers BW to 70% or, 2. Make ranger heals self-only, slightly more mana expensive, and reduce their cast time to .5 seconds. Heals will be useable in fights, usable on raids, and it will make mana/wisdom more desirable 3. Give rangers access to health regen sooner 4. Tweak a ranger self-buff to include a small mana regen component These are not huge changes and would remove many of the frustrations I’ve felt maining a ranger on P99 for the last few years. Cheers | ||
#2
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![]() Call of earth is like the third best ranger spell. Not sure if that is praise of coe or a bitter inditement.
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#3
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![]() I always felt all it would take to make rangers fun, for me, is to make bows function for Rangers like a normal weapon. Use the 2-handed weapon damage formula for it but replace strength with dexterity.
Going full "if I had my own modified classic server", at level 30, add two skills, Specialize Archery and Specialize Melee, similar to casters you can only pick one, idk what they'd do but they'd improve one or the other for people who still want to be a melee ranger. But really I'd be happy with the first part. Let me bow a bitch. Do that, make Warrior bash generate threat like its supposed to, remove the cooldown of Harvest for Wizards so they can actually participate in groups. | ||
#4
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![]() Can Pally or SK bindwound up to 70% or get anything besides FT1? Seems like those are aligned accross the hybrid classes.
I would imagine the heals scale similar to other hybrids (ranger is weaker druid, as pally is to weaker cleric, as SK is to weaker Necro) Rangers do have their place in the META being the top class for BUMPing (with agro), they have unique +ATK buffs that boost your DPS, best in game tracking, and of course bowquest. From everything I've seen really the big issue is that ranger AC is 100% broke and the data seems to suggest AC does 0 on a ranger, don't think that was intended or classic. Secondarily would be bowquest and how weapon delay can be used as a catalyst. Aside from those two things it seems like rangers have just as much utility as any hybrid class does. | ||
#5
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![]() I really liked playing my elph ranger. got him to 50ish and thought the only thing I would add is feign death and gate.
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#6
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![]() When I mained ranger I always wanted safe fall and a higher sneak skill. The fact monks get these despite it being off theme makes me unreasonably angry.
But let's be honest, it's the defensive weakness 50+ that's the issue. They are pretty great at everything else. | ||
#7
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![]() Quote:
__________________
aka: suzo beax azagal isma marzy vallisk hrok pilgo qimi
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#8
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#9
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#10
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![]() If they are on theme for monks they are on theme for rangers that's all
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