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#1
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![]() Was in OT yesterday at lvl 37 doing a quad on 3 succulents and a cockatrice that just aggroed. I had to resnare once, which was not bad so I had mana. I had cockatrice targeted and killed 2 succulents, so 1 was at 10% and cockatrice was at 13%. I managed to Harvest once to get enough mana to kill cockatrice with a nuke while succulent was dragging around LOH. Then all of a sudden, succ. gets a heal back to full life(!) and super-charges right to me, killing me real quick somehow while trying to root / run. A nice cleric Rolando even tried healing me.
So I killed 3 of the 4 at lvl 37 with last one from 13% to FH in almost an instant. Thought that was a definite BUG, but GMs didn't think so. Ended up that I got a 96% rez anyway, so ended up not too upset. Has this happened to anyone before with mob healing to full? And when will quads really be quads without all the BS resists? I don't remember them being THIS bad, even though they were marginally bad. And WTF is up with fizzles???? I've NEVER had 4 in a row before, and it's happening more and more. And yes, I keep all skills maxed. Xaxian | ||
Last edited by WizardEQ; 07-27-2011 at 01:15 PM..
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#2
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![]() Eh i duno about the mob reginin to full and breaking your snare, situation sounds more like you had gotten an add from social agro but i duno.
about the quad kiting, really depends heavily on your mana pool, it can be done, but for me - non twinked 1st char etc - its pretty hit or miss, others will probably have better experience and more info to give ya. either way best of luck with it.
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Ulivar - 60 Sorcerer
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#3
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![]() If you don't care about your qeynos faction, you can do 4 guards in NK (two on bridge to SK, two in tower next to gypsy camp) until 42 (they lblue out then). Very stable, they never resist, no social aggro because there are only 5 mobs in the area on the faction (guard fredrick inside the tower ignores the ones on the bridge if you pull them first and from the side of the bridge). They usually repop right when you've medded enough mana for another quad.
It's also right next to a port location ($$). | ||
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#4
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![]() Ty for responding!
Quote:
Quote:
On the fizzle point, I remember (from way back) that there was a 5% fail rate on ANYTHING that was trivial. So casting lvl 4 root for a lvl 38 wiz on a blue mob should be trivial, right? Maybe not now, because there is a: 1/20 chance of resisting once 1/400 chance of resisting twice 1/8000 chance of resisting thrice, and 1/160000 change of resisting four times in a row, which has happened to me at least 3 times now. This is not something that should be happening! | ||||
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#5
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![]() Personally, I see a TON of resists in OT, much more than in any other zone.
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#6
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![]() Also, you shouldn't need a big mana pool to quad. If you do, you're prolly not in A good quad location. I only started needin a big mana pool at 53 when I left spirocs and went to raptors.
Also, bloodgills from 42-51 = win. | ||
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#7
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![]() Well I just dont have a lot of quad experience in general, first time rolling through as a class that can quad. I had that same problem that you did. If i had to cast BoF multiple times, i couldn't finish the quad. Most of the time when I did finish mobs would be wandering off and i'd have to pick them off one at a time, sit and med before i killed another etc. Around your level I was having a ton of problems with resist streaks or partial resists even.
And yes, mob choice is deffinately a big part of the equation , certain mobs have larger hp pools than others. (specs vs hgs is a great example) another problem I had was that AE spells scaling didn't seem to occur, but that is probably a research laziness issue on my part. The resists did get much better as I leveled however, at 51, very rare.
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Ulivar - 60 Sorcerer
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#8
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![]() You can quad with pillar of frost in Dreadlands around KC pretty easy. Avoid Drolvarg Ragers and Ravishings early on, and all the drachnids ever, and you will be good. Very little loot but lots of open area and all the mobs run the same speed, and lots of safe spots to med up. As a wizard I did this like lvl 51-55 in DL, where at the top end I was just doing ragers and ravishings either from KC entrance or over at the ruins getting close to FV. Experience was pretty good, and the occasional cleric coming through rezing for pp when you make a mistake.
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#9
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![]() Quote:
Raptors are proving consistent, too... | |||
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#10
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![]() On Mess's suggestion in an another thread I was quadding Mammoths from my mid-twenties up until about 32 on this server. Which went pretty well.
My high elf wiz is my main and first character on the server he is 37 now with about 198 intel which is something like 1600+ mana with some + mana items. I think that's pretty good, I've been trying to hit up the money spot camps along the way (lfay bandits, mammoths for tusks ...), doing ports and even foregoing the best xp spots for more cash. I had some help with a robe and a good deal on rings but other than that it's pretty much been camps and dealing in EC. I made another post about how I felt resists were too frequent. Most people said it gets better as you level. At this point I think resists are still too high on whites/blues but are better on yellows and reds. I think it's more about that as you level you get a larger gap for what is dark blue. By the time I was done with Mammoths they were almost never resisting. I did some quads on gnolls outside SK and since about 34 have been on and off solo killing HGs. At first I needed to get a crack to balance out their high hpts and resists. I've had cases where I litterally have had blues resist 5 out of 7 spells. As soon as you get your AoEs and can run faster than the mobs you should be able to quad the right type of mob. Some types of mobs resist more than others. On live I could quad stuff in PoFire all day that was red to me with no problem. I'm not sure if you are confusing fizzles and resists. Your fizzle rate has no association with your target. The most recent patch had a note that Uth adjusted fizzle rates but was very ambigous about what that meant. I notice that when killing HGs I pretty much always get at least one fizzle a mob, which seems a bit in excess but I can't recall how it was 11 years ago that well. | ||
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