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#1
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![]() I'm not sure if this is the right place, but since the developers and coders here have experience with this, I hope they can take a minute to answer these questions for me. Basically, I'm considering creating what will be a very small population roleplay-oriented server with a lot of different rules, and I want to know which of these is possible to change via modifications to either server-side code or just database changes.
I understand these are a lot of questions, and as I said I'm not entirely sure this is the right forum to ask, but it seemed the most appropriate. Anyway, if any of the devs or coders from the server can answer them I'd appreciate it very much! | ||
#3
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![]() Thank you, I'll try that as well.
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#4
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![]() Don't you become fatigued if you don't drink/eat? I mean, you're unable to regain it, right?
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#5
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![]() Yeah, but I was thinking more like taking damage and eventually dying if you don't eat, or suffering an attack speed/movement speed penalty, something like that.
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#6
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![]() Quote:
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#7
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![]() Quote:
1. You decide you want to make a race/class that's part of the server but not allowed by normal EQ, say a Wood Elf Cleric. 2. You create a wood elf of any class, then go to a special NPC and hail them. The wood elf cleric guild trainer, for example. 3. If (and only if) you are level 1, the NPC asks you to confirm that you wish to change to the class. 4. If you say yes, the NPC changes your class, which if I understand the way the client works, immediately disconnects you from the server. The script would also remove skills inherent to your previous class and give you any skills for the new one, such as removing kick from a warrior and providing LoH if they swap to paladin. Am I right in assuming that once you reconnect, everything should work as it's supposed to? | |||
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