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#1
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![]() Just starting to see the problems with taunt, an SK can cast one spell and be in control of the mob, whereas it's so easy for the mob to ping-pong for me depending on how cooperative the group is, I can just see it getting worse as casters get stronger.
Is it worth going on with a warrior? I don't care about raiding at all. | ||
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#2
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![]() Only you can make that decision for yourself!
but seriously, just what do you wanna play. We should sticky this one, too :P What do you want to play? I want to play a paladin. Sure, they have their weaknesses. But I want to play a paladin. So I play a paladin.
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"...we're gonna be doin' one thing and one thing only... killin' Nazis."
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#3
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![]() High AC hybrids are the way to go, can solo/aggro better than a warrior but have the hybrid xp penalty at a steep 40%, warriors have like a 5-10% BONUS to xp so keep that in mind.
Also no defensive stance but you're not raiding.
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||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | ||
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#4
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The xp penalty doesn't bother me cause theres no AAs in this game so no rush to reach 60! | |||
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#5
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__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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#6
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#7
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#8
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All taunt does is place you at the top of the hate list on success. It's really for pulling things off of people once they rip aggro off of you because they didn't wait a bloody second before DPSing. Weapon procs are all warriors are about later on. Start with shards, move on to Ykesha, etc. If you're in a bind, grab two FS short/longswords (forget which). A pair of these simple weapons on a properly buffed and hasted warrior will produce more steady aggro-producing dps than some weapon combinations.* The one advantage hybrids (and specifically SKs) have over Warriors is that warriors are better at single target aggro, but have a little trouble (pre 50's) holding multiple targets. You need to some skills to hold aggro on a double or triple pull as a warrior. *don't quote me on this, this was some old math that I heard once from an experienced chanter on live. May or may not apply here.
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#9
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![]() Hard to say what to do. You put some effort in thus far to 20, you may want to continue. I rolled a shadow knight as I like the whole background story of the class. Warriors are certainly more of a challenge to play at times but that's why you came to THIS Everquest server, because it's hard and it's pretty close to the original experience.
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | ||
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#10
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![]() The 20s sucked. They were hard, even with proc weapons. Do what these guys said, maximize your DEX as much as possible and wield 2 proc weapons like Obsidian Shards. That is, if you aren't already doing that.
It'll get better when you get to around level 40. Mobs start to blue out, you can taunt those. Yaks proc at 37 and they totally rock. Life gets better for a Warrior at this point. It sucks being in the 20s and low 30s. Most groups want to venture into dungeons fighting yellow or red mobs that you can't taunt, other members of the group have gimpy skills at this point too and die easily. It's rough. If you really want to play the Warrior, it gets better. If aren't digging it, roll a hybrid. They can do more fun stuff anyway.
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Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | ||
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