Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-26-2011, 08:54 PM
Harkor Harkor is offline
Aviak


Join Date: Nov 2010
Posts: 85
Default Shrooms

Shrooms in seb are now 100% resistant to maloisi and slow, as well as any mezz other than rapture. Even with tash I've had a 100% resist rate on these mobs at lvl 57.(40 casts) While I understand upping their resists were probably needed, this is a bit over the top.
  #2  
Old 07-28-2011, 12:05 PM
amaterasu amaterasu is offline
Orc


Join Date: Feb 2010
Posts: 44
Default

Typed up a long reply but got logged out or something, lame. This issue should be addressed. Juggs/spores had high resists before the patch. These pre-patch resists were similar to live where malo/malosini was required for slow to land even at 60.

However now, post-patch, malo+malosini does not allow for slow to land other than perhaps 15-20% of the time. Again, on live, malo+slow was good enough, here pre-patch malosini was pretty much also required, but post past you simply need tash+malo+malosini. Again, on live you really only needed malo to land slow, even on juggs.

Why was this change made? It seems arbitrary. Is it because Shams were soloing them? If so, Shams were soloing them on live as well. When velious hits and they are soloing WW dragons will their resists be upped as well.

In conclusion, its wutevs as it was just a fun thing to do if your guild was at trak ledge but was not clearing juggs/frogs. But my concern is that this change is both incorrect and came without good reason and simply takes away some of my fun.
Last edited by amaterasu; 07-28-2011 at 12:08 PM..
  #3  
Old 07-30-2011, 05:06 AM
Werlop Werlop is offline
Kobold

Werlop's Avatar

Join Date: Jul 2010
Posts: 176
Default

Shrooms/Juggs should certainly be mezzable by a chanter without Rapture (Dazzle on under-55 shrooms, Glamour should at least land on everything). This camp is mentioned as a situation where Glamour of Kintaz, our near-useless level 54 mez that is like Rapture but resistable and capped lower, could be used. If you read the comments in the below link, you see that Jugg groups would use chanters as low as 54.

http://eqbeastiary.allakhazam.com/search.html?id=4570
(note that GoK had been changed to be a much better spell by this point The resist check, however, was unchanged and should land the same amount as described here.)

For shrooms, I remember reading that GoK could be used to crowd control 56+ shrooms and to interrupt their heals. I'll add the link if I can find it.

Edit: Found one source on Shroom MR at Monkly Business. The original post was during Kunark, even.
http://www.monkly-business.net/forum...ead.php?t=8750
Last edited by Werlop; 07-30-2011 at 05:15 AM..
  #4  
Old 07-31-2011, 01:48 AM
Finias Finias is offline
Scrawny Gnoll


Join Date: Sep 2010
Posts: 29
Default

Just to follow up, Shrooms/Juggs resists are way off. Anything 55+ that isn't a frog appears to be nearly 100% MR without full raid style debuffs. I noticed a similar trend with golems in necrosis guardian, crypt, and zone out. This is definitely not classic. High level shrooms (adepts and reavers) should be the hardest mez in sebilis, but after a single debuff (tash or malo), they should be in the realm of possibility, not futility.
  #5  
Old 07-31-2011, 11:13 AM
amaterasu amaterasu is offline
Orc


Join Date: Feb 2010
Posts: 44
Default

I am glad other people have noticed this as well. I probably spent 4 hours over the past 2 days killing juggs with a group or two of people. My first post here was incorrect in that I assumed a simple tash could solve the resist problem. That is not the case:

With a chanter casting tash, me casting malo, and then me trying to slow: resisted slow at least 1/2 to 2/3 of the time.

With chanter casting tash, me casting malo, then me casting malosini (which was resisted at least 1/2 of the time) and THEN me casting slow, it was still resisted a good 1/3 of the time.
BUT because it took at least 2, sometimes 3 casts of malosini before i could even bother casting slow (not to mention waiting for tash then casting malo) the mob was already below 50% by the time slow landed.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:46 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.