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#1
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![]() the highest dmg multiplyer we can get in classic from strength is hardcapped at x5
with lower weapon dmg that multiplyers bonus shrinks so like 252 + 80 + 68 from stats gets us to a x4 multiplyer, pretty good for a Burning Rapier Item 762.png MAGIC ITEM LORE ITEM NO DROP Slot: PRIMARY SECONDARY Skill: Piercing Atk Delay: 20 DMG: 7 DEX: +5 AGI: +5 Effect: Ignite (Combat, Casting Time: Instant) at Level 30 WT: 3.5 Size: MEDIUM Class: ROG Race: ALL burning rapier which is like possible for a rogue to get without begging DKP ur only going to get a 7 DMG difference per hit on like the mobs anyone wants to bother killing that doesn't even matter also ur gonna be lvl 50 way longer than u r lvl 60 so ur looking at a x3 dmg bonus which is pretty durn easy to achieve with just a base str of 80+10 more from items or liek whatevers that big megaplats x5 dmg bonus only comes into play if ur stabbing ppl in the face with an item only 10 players will ever see at max level which people, lets face it they cash out their dkp and quit forever you are way better off with AGI and just enjoying that sweet x2/x3 dmg bonus and about 3x more levels worth of AC at the levels that really matter, 1-40 Starbless. | ||
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#2
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![]() Burning Rapier on P99 Green was actually way worse than that.
[You must be logged in to view images. Log in or Register.] Notice the fine print? The meta was this. And Rogues don't really need DKP, I'm not exaggerating when I say every level 46 Rogue I saw had a https://wiki.project1999.com/Eyerazzia and whatever that no drop dagger from PoH was... for someone who claims to be the best rogue of all time in the history of online gaming, you sure dont know ur stuff [You must be logged in to view images. Log in or Register.] | ||
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#3
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![]() Quote:
i just said spitballing the math on a knapkin, which is sufficient to get general relativity figured out which is quite awesome if basic btw was fun and ez and it's obvious that strength is structurally tied to specific threshholds based on offense skill the divieded by 100 is the real kicker here, and max stats are 255, max offense is 252 so the biggest number u will ever see is x5 because u will never get more than 507 so all u need to do is figure out what buffs u will have and what gear u will have and do the subtraction, for 75% of the player base thats gonna be 75 and no one is gonna see +100STR gear without heavily sacrificing other stats STA/str are only good at 75, and like 125 everything else is so much better having 125 str affords ppl more slots for other gear which is like the only pro i can see to that anywhere around 90 is solid in any stat, and balanced stats are actually pretty solid (human) same goes for int/wis really ur seeing like a difference of 300-400 mana top end. but when ur manapool is already over 3k, 3380 isn't gonna make or break u | |||
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