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#1
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If you were a guild or group, that felt safe there would be a normal or a sub-normal level of threat, to allow confident xping:
Would you rather invest in a bunch of Paladins, Shadowknights or maybe even Rangers, for massive XP guild or group grinds, and just few warriors? Or would you rather just invest in warriors. | ||
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#2
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filed under stupid post by idiot
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#3
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But I think it might be legitimate to consider hybrid XP vs Warrior. I view the world as if it starts with kunark because I want to make super everquest start that way. So it may be more legitimate to see hybrid XP penalty from 1-60 on kunark. Should have thought more in the post but my brain damage brain goes in an out of things, and "Hey I want to start a cool post" reigned more than thinking it out before going to sleep." | |||
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#5
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I guess still a dumb post because this isen't shadowbane where massing may be more realistic
I hate to keep pressing the debate But I am not just speaking of groups. A guild of 50 people, try-harding. if you had to invest in 10-15 tanks, in the guild, to level up fastest but I guess it wouldn't matter because each group would be isolated. don't worry about it. I don't want my ego to appear to keep arguing | ||
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Last edited by Ret.SaxonAlex; 01-04-2021 at 02:04 AM..
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#6
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This is the RTS, strategic, make war, suntzu build I would use for guild structure. You could replace a few warriors with rogues, rangers, paladins, sks. But you'll get more vulnerable and less lethal. Paladins are better at defense in PvP than any class but can't put out the dps of 50 ogre warriors focusing priority targets with bows. Mages are pretty good too. If you can have a total 30 units. I suppose you could aim for.
For the first line. Like wiz x20 and magx10 for 2cnd set of alts. 3rd wave could be any mix of cleric and necro. This way you can wage war and easily cr. If I ran a guild, I would reward people for having one of each alt on their 3 log ins. I feel like facing 30 of these classes even if they were practically naked would be outright challenging to any group of upto 6 well geared, or 12 ragtag classes. If they fixed archerry str bug. The wars could be any race. Less lethal but still pretty dangerous if working together and focusing targets. Rotating the front lines. Bandaging the wounded. Iksar and troll war frontliners would edge out in value per EXP cost to level or produce. My aim was to illustrate the ratio and priority of classes I would invest in for PvP conflict resolution as red99 currently stands. [You must be logged in to view images. Log in or Register.] Strategy could adapt and people could rotate in Clr, wiz, or necromancer as needed. Clr, necromancer for cr behind fronts for rezzing and summmoning fallen warriors and getting them back in the field. | |||
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Last edited by magnetaress; 01-04-2021 at 04:46 AM..
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#7
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Unless you are a popular guild that you know will be targeted, than maybe all pals and sks. | |||
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#8
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I love exping with wars the most.
I love exping with pals. I sorta enjoy exping with SKs. I love some SKs. The one or two times I have grouped with a ranger they've always pulled their weight. An RP themed guild of Rangers, warriors, paladins, and druids, bards, clerics. Would be really cool. | ||
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#9
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#10
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SK and pals are good for hard fights and casters. Camping items they can be invaluable when going after a challenging to pull named.. there's a lot safer mobs that give better exp than named and doesn't matter if 2 or 3 come. | |||
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