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  #1  
Old 01-03-2021, 12:00 AM
Ret.SaxonAlex Ret.SaxonAlex is offline
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Default Warrior Vs Hybrid in Group/Guild XP Race

If you were a guild or group, that felt safe there would be a normal or a sub-normal level of threat, to allow confident xping:

Would you rather invest in a bunch of Paladins, Shadowknights or maybe even Rangers, for massive XP guild or group grinds, and just few warriors?

Or would you rather just invest in warriors.
  #2  
Old 01-03-2021, 11:31 AM
Thulian Thulian is offline
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filed under stupid post by idiot
  #3  
Old 01-03-2021, 07:04 PM
Ret.SaxonAlex Ret.SaxonAlex is offline
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Originally Posted by Thulian [You must be logged in to view images. Log in or Register.]
filed under stupid post by idiot
hmm... yea after posting it I realized in the beginning on green everyone was just casters anyway. But I'm sick of correcting myself, to be a super EQ expert when I really am not, though I wish I was, so I didn't edit the post and let it go.

But I think it might be legitimate to consider hybrid XP vs Warrior.

I view the world as if it starts with kunark because I want to make super everquest start that way. So it may be more legitimate to see hybrid XP penalty from 1-60 on kunark.

Should have thought more in the post but my brain damage brain goes in an out of things, and "Hey I want to start a cool post" reigned more than thinking it out before going to sleep."
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Old 01-04-2021, 01:20 AM
Tunabros Tunabros is offline
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Originally Posted by Thulian [You must be logged in to view images. Log in or Register.]
filed under stupid post by idiot
jeez even if it was a dumb post

no need to be an asshole about it
  #5  
Old 01-04-2021, 01:57 AM
Ret.SaxonAlex Ret.SaxonAlex is offline
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I guess still a dumb post because this isen't shadowbane where massing may be more realistic

I hate to keep pressing the debate

But I am not just speaking of groups.

A guild of 50 people, try-harding.

if you had to invest in 10-15 tanks, in the guild, to level up fastest

but I guess it wouldn't matter because each group would be isolated.

don't worry about it. I don't want my ego to appear to keep arguing
Last edited by Ret.SaxonAlex; 01-04-2021 at 02:04 AM..
  #6  
Old 01-04-2021, 04:16 AM
magnetaress magnetaress is offline
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Quote:
Originally Posted by Ret.SaxonAlex [You must be logged in to view images. Log in or Register.]
I guess still a dumb post because this isen't shadowbane where massing may be more realistic

I hate to keep pressing the debate

But I am not just speaking of groups.

A guild of 50 people, try-harding.

if you had to invest in 10-15 tanks, in the guild, to level up fastest

but I guess it wouldn't matter because each group would be isolated.

don't worry about it. I don't want my ego to appear to keep arguing
If you want a guild that can log in and destroy people keep a zone or area locked down.. Everyone should have 3 alts.

  • War, ogre or troll.
    For weighted axe + bow sniping.
  • Wiz.
    Because 30-50 wizards are going to be really delicious ;p
  • A cleric or necromancer.
    To log in after the first two die.

This is the RTS, strategic, make war, suntzu build I would use for guild structure.

You could replace a few warriors with rogues, rangers, paladins, sks. But you'll get more vulnerable and less lethal.

Paladins are better at defense in PvP than any class but can't put out the dps of 50 ogre warriors focusing priority targets with bows.

Mages are pretty good too.

If you can have a total 30 units. I suppose you could aim for.
  • 18 troll or ogre warriors.
  • 4 rogues
  • 3 Sk
  • 3 pal
  • 2 ranger

For the first line.

Like wiz x20 and magx10 for 2cnd set of alts.

3rd wave could be any mix of cleric and necro.

This way you can wage war and easily cr. If I ran a guild, I would reward people for having one of each alt on their 3 log ins.

I feel like facing 30 of these classes even if they were practically naked would be outright challenging to any group of upto 6 well geared, or 12 ragtag classes.

If they fixed archerry str bug. The wars could be any race. Less lethal but still pretty dangerous if working together and focusing targets. Rotating the front lines. Bandaging the wounded.

Iksar and troll war frontliners would edge out in value per EXP cost to level or produce.

My aim was to illustrate the ratio and priority of classes I would invest in for PvP conflict resolution as red99 currently stands. [You must be logged in to view images. Log in or Register.]

Strategy could adapt and people could rotate in Clr, wiz, or necromancer as needed.

Clr, necromancer for cr behind fronts for rezzing and summmoning fallen warriors and getting them back in the field.
Last edited by magnetaress; 01-04-2021 at 04:46 AM..
  #7  
Old 01-05-2021, 09:02 PM
Ret.SaxonAlex Ret.SaxonAlex is offline
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Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
If you can have a total 30 units. I suppose you could aim for.
I agree. I think at this point going for mass warriors is better. Because I don't like hybrid XP very much but I wouldn't be against it being not being removed forever.

Unless you are a popular guild that you know will be targeted, than maybe all pals and sks.
  #8  
Old 01-03-2021, 11:43 AM
magnetaress magnetaress is offline
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I love exping with wars the most.

I love exping with pals.

I sorta enjoy exping with SKs.

I love some SKs.

The one or two times I have grouped with a ranger they've always pulled their weight. An RP themed guild of Rangers, warriors, paladins, and druids, bards, clerics. Would be really cool.
  #9  
Old 01-03-2021, 07:06 PM
Ret.SaxonAlex Ret.SaxonAlex is offline
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Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
I love exping with wars the most.

I love exping with pals.

I sorta enjoy exping with SKs.

I love some SKs.

The one or two times I have grouped with a ranger they've always pulled their weight. An RP themed guild of Rangers, warriors, paladins, and druids, bards, clerics. Would be really cool.
Trying to hold some legitimacy in my post still. Do you think from 50-60 in kunark warrior may have advantage over XP grind than SK/Pal?
  #10  
Old 01-03-2021, 08:52 PM
magnetaress magnetaress is offline
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Quote:
Originally Posted by Ret.SaxonAlex [You must be logged in to view images. Log in or Register.]
Trying to hold some legitimacy in my post still. Do you think from 50-60 in kunark warrior may have advantage over XP grind than SK/Pal?
For sure. A little more DPS and HP from war and root is amazing for grinding good EXP mobs. Blues, dark greens.

SK and pals are good for hard fights and casters. Camping items they can be invaluable when going after a challenging to pull named.. there's a lot safer mobs that give better exp than named and doesn't matter if 2 or 3 come.
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