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#1
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![]() I was sitting and nonchalantly nibbling my mostly vegan gyros savoring the greek yogurt dressing and the not-so-authentic Mediterranean spices. I thought to myself. Why am I still playing this damn game? Why is it so fun?
Depth. There's still 'stuff I haven't done'. On my bucket list. Also, it presents a mindful distraction that requires concentration and planning. It always seems to reside in the back of our heads. "How am I going to get my tailoring skill to 100 on my newest alt"? There are options, choices, some good, some bad. But the permutations become endless when we add in "how will I twink this character?", or maybe I don't even want to?! Lets take the slow relaxing road... Or what about alchemy?! Anyway I can't profess to say what the devs and designers knew or didn't know when creating EQ. I do know they probably DM'd a few table top adventures, and that one way to engage players is to make really engaging and challenging scenarios. When we play EQ and we need more arrows, at least before the days of endless quivers and automated crafting like in WoW, we had to choose how much bag space to fill with arrows, arrow supplies, a quiver, and fletching kit. We had to make a conscious decision to sit and fletch some new arrows. Arrows did not stack infinitely, and took up a reasonable amount of space. Another fine example is looting. Do we loot during combat? Risking missing a few precious auto-attacks? Do I carry those big heavy pelts around? Am I going to be crafting or going straight for befallen and CB belts? The game begins to take on a whole not more depth and individuality and meaning when we can decide and have the freedom to take the slow route, make multiple trips to the bank. Buy the cheaper 'large box' as a temporary stop gap so we can hoard even more pelts. Soon we begin to see how the game is played, and play it uniquely. Some people probably just save up the platinum and make that first trip to buy their medicine bags, or grab some lexicons from the casters guild. When playing in dungeons and out in the world questing. Yeah, quests are formuliac, but we find individual oddities, quirks, bugs, quests the designers took an extra day to add a few more colorful steps to, in order to create unqiness, individuality. Not every quest is "gather a gnoll fang click turn in". Sometimes when we adventure throughout the world, collecting odd bits and ends in our banks only to figure out later that rotten plank had a greater purpose, then the world really comes alive. Our invisiblity spells aren't 5 second duration 'agro fades'. They have real strategic use, and really add depth, its always handy to carry an extra insta click invis pot from the merchent or a player with alchemy, no matter the class. Just incase. Sitting in the bottom of a hole in the terrain hides us from monsters! Very few games really 'care' about situational awareness and strategic planning the way EQ does. I love EQ for its quirks, for how much effort is involved in 'looting' and for having to chose, do I leave piles of bone chips around and go only for that cracked wood staff? Thanks for taking the time to read. This is by no means a complete or authoritative discussion on the topic of why this game is still engaging when so many newer and shinier and much "easier" much more automated games exist that just don't have the same charm for whatever reasons. Sorry for the word syrup. I really needed to get this out of my head and into the ethers. Into the gods head. I love you all. And thank you for participating in this adventure with me. ~your dear lady [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] | ||
Last edited by magnetaress; 04-07-2020 at 02:08 PM..
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#2
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![]() ohmmmmmmmmmmmmmmmm
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#3
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![]() I just spent an hour sitting down and organizing my spellbook. I am really proud of how it turned out. Very neat and orderly, easy to find the right nuke for the right job! Not to cluttered, room to grow ! XD
*This is MY spell book!* | ||
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#8
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#9
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![]() While crafting metal bits, to craft metal studs, to craft studded leather armor, I found the optimal bag orginization and /autoinv and UI window placement to quickly craft, this simulated an efficient work space and well organized elf mind. /pras brad
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#10
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![]() Yesterday a gentlegnome gave me a dagger of dropping, he refused payment for it, yet I really wanted to pay him, I accidentally sold it to a merchant and the merchant wanted my entire life savings for it back [You must be logged in to view images. Log in or Register.] I decided against using this merchant ever again. Merchents are greedy [You must be logged in to view images. Log in or Register.]
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