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  #1  
Old 12-30-2019, 12:32 PM
larper99 larper99 is offline
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Default Running right past good camps

Joined a group yesterday. Was a full 6 of 18-20. The "leader" was reading from a leveling guide on the wiki and clearly didn't know the area west of HighPass.

We ran right through EK, NK and SK looking for any camp from the leveling guide. Simply would not listen to anyone suggesting Splitpaw, Griffs in the Karanas, the entirety of EK.

He did like the crag spiders in EK, but a couple of us continued to point out that they were camped. Leader didn't realize that they could be claimed as a camp. Ignored the griffs, hounds, etc in the rest of EK, and didn't know about the reavers.

The leader, and a few of his compatriots in the group, were entirely fearful of yellow and red cons. They were searching for blues, fercryinoutloud.

Who are these people, that simply read the script from a leveling guide, and run around looking for one of those sites un-camped? Not knowing that a full group can take on yellows and reds fairly well.

Oh, and one guy in the group simply claimed all loot without saying a word. Of course, no one else was interested in any of that spider silk. Truly a TRUE ninja looter, simply made sure that no one else got a chance to loot.

Rant ends.
  #2  
Old 12-30-2019, 12:40 PM
azeth azeth is offline
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Quote:
Originally Posted by larper99 [You must be logged in to view images. Log in or Register.]
The leader, and a few of his compatriots in the group, were entirely fearful of yellow and red cons. They were searching for blues, fercryinoutloud
Groups should be grinding blues/whites. When everyone is full mana and the group just starts, sure youll take down the red/yellow cons effectively. But consider after 5, 6, 7 yellow/red pulls, your healer is OOM/LOM, slower is OOM/LOM. Then its a math problem - is it more effective to kill 30 blue/whites til OOM or 10 yellow/reds.

Answer is blues/whites.
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  #3  
Old 12-30-2019, 12:47 PM
larper99 larper99 is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Groups should be grinding blues/whites. When everyone is full mana and the group just starts, sure youll take down the red/yellow cons effectively. But consider after 5, 6, 7 yellow/red pulls, your healer is OOM/LOM, slower is OOM/LOM. Then its a math problem - is it more effective to kill 30 blue/whites til OOM or 10 yellow/reds.

Answer is blues/whites.
Depends on what you are after. And since all of those blue camps were camped, all you are doing is picking off a couple of blue randoms once in a while. So why not pull some yellow and red splitpaws and see how you do? Why not tackle 'fennes and reavers?

The problem wasn't so much that they were afraid of them, it was that, being afraid of them, they ended up doing nothing. It was simply that such encounters were not in the leveling guide, and so for all intents and purposes didn't exist in their minds. They weren't adventuring, they were geocaching.
Last edited by larper99; 12-30-2019 at 12:52 PM..
  #4  
Old 12-30-2019, 03:30 PM
cd288 cd288 is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Groups should be grinding blues/whites. When everyone is full mana and the group just starts, sure youll take down the red/yellow cons effectively. But consider after 5, 6, 7 yellow/red pulls, your healer is OOM/LOM, slower is OOM/LOM. Then its a math problem - is it more effective to kill 30 blue/whites til OOM or 10 yellow/reds.

Answer is blues/whites.
Context is important though. I'm guessing OP is talking about killing blues but also throwing in the odd yellow or red con here and there as they find them. You can do that all day without issue.
  #5  
Old 12-30-2019, 10:21 PM
Tuljin Tuljin is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Groups should be grinding blues/whites. When everyone is full mana and the group just starts, sure youll take down the red/yellow cons effectively. But consider after 5, 6, 7 yellow/red pulls, your healer is OOM/LOM, slower is OOM/LOM. Then its a math problem - is it more effective to kill 30 blue/whites til OOM or 10 yellow/reds.

Answer is blues/whites.
EQ should be renamed to "Kill Blue Mobs"

There are lots of nubs on this server and it's great that there are people new to the game but a lot of them believe everything the internet tells them. The wiki is a great resource but it's not infallible.

What's also amazing to me is how everybody on Green loads up their groups to 6. There is no bonus. It's just less XP for everyone and very rarely are you killing more mobs with the extra person/people.

The social aspect of EQ also involves "listening to your elders" and learning from people who actually know the game. A lot of people have a serious problem with this, especially coming from an on-rails "polished" game like WoW. It's quite frustrating really and it's not fun, especially when these people get other people killed all the way into low 40s.

Really instead of poring over the wiki you should get a few people together and.....kill blue mobs. Lots of them. Repeatedly.

EQ ----the game where the goal is --- kill blue mobs
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  #6  
Old 12-30-2019, 10:40 PM
M.J. M.J. is offline
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Quote:
Originally Posted by Tuljin [You must be logged in to view images. Log in or Register.]
EQ ----the game where the goal is --- kill blue mobs
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  #7  
Old 12-31-2019, 10:56 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Tuljin [You must be logged in to view images. Log in or Register.]
What's also amazing to me is how everybody on Green loads up their groups to 6. There is no bonus. It's just less XP for everyone and very rarely are you killing more mobs with the extra person/people.
If you care so much about min/maxing your XP per hour such that you're refusing to let people join your group and instead sit there LFG for lengthy amounts of their session, then you're kind of missing the overarching point of the game. Kind of ironic that you get frustrated with WoW players later in your comment when refusing to let people join your group so you can min/max your EXP is definitely more of a modern MMO player (e.g. WoW) mentality.
  #8  
Old 12-31-2019, 11:06 AM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
If you care so much about min/maxing your XP per hour such that you're refusing to let people join your group and instead sit there LFG for lengthy amounts of their session, then you're kind of missing the overarching point of the game. Kind of ironic that you get frustrated with WoW players later in your comment when refusing to let people join your group so you can min/max your EXP is definitely more of a modern MMO player (e.g. WoW) mentality.
Yuck.
  #9  
Old 12-30-2019, 12:48 PM
zaneosak zaneosak is offline
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Blue cons in a group can be deadly bad for your efficiency, if its a high blue maybe it's worth it. You should try to find a place that is right at your level if you're in a full 6 man group. white cons, occasional blue, occasional yellow, I'd rather have yellows/white mostly than blues mostly, even if its harder.
  #10  
Old 12-30-2019, 12:49 PM
Natewest1987 Natewest1987 is offline
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So, you joined a full group and roamed around mostly low ZEM zones, are under the impression that outdoor spiders can be claimed as a camp, tolerated killing blue monsters in said 6-man xp split, also, in said low ZEM zones... then come here to complain about “those people” and missing out on all the phat loot spider silks ???

Are you a troll or just as bad as the people you came to rant about ?
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