Lull line/mechanics are messed up
Not sure if this is green only thing or not. I dont recall ever seeing it with my necro on blue.
So basically if you've been camping a place and you know exactly what lulls you need to not pull aggro. Several times now a lull that SHOULD have reduced the aggro range to far too short a distance are STILL aggroing when you get a crit lull on a nearby mob.. It only seems to do this on crit lulls. It never "fails to reduce aggro range" when you pull with face aggro/offensive spell. For some reason lull is breaking other nearby mobs lulls. And i'm talking about powerful lulls like pacify being used.
it's cost me at least 3-4 deaths last couple days and getting really tired of it .
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