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			 Since the patch I've noticed a huge uptick in the amount of fails when tailoring Velious armor. If the still level hasn't changed from 335 from before patch chance of success should be at 50.25% if tailoring is at 250 skill. Which seemed to fit the pattern of tailoring in the past. (anything over 200 is your %) example tailoring 225 =25% chance of success. Here are 3 screenshots of my tailoring since patch. When I was 247-250. First screen success rate it 29% Second is a horrible 14% lastly is 28% when I'm 250 skill.  
		
		
		
			This isn't a small sample size of say 10 combines. This is 62 combines with an overall success rate of 16 out of 62 or 25%. Can you please look into this. With haze panthers at 1k a pop 62 fails to 16 successful is just insane.  | ||
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			#2  
			
			
			
			
			
		 
		
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			 Error string not found (8053). I did manage to succeed at skill 250 after 4 or 5 tries - got two pair boots. 
		
		
		
		
		
		
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			#3  
			
			
			
			
			
		 
		
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				__________________ 
		
		
		
		
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			Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.  | |||
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			#4  
			
			
			
			
			
		 
		
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			#6  
			
			
			
			
			
		 
		
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			 Quote: 
	
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