#1
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ZEM different for camps in certain zones?
I notice the Sebilis ZEM is set for 85 on the wiki. Does this mean ALL mobs throughout the zone offer that much bonus XP per kill? Or, do certain mobs/camps offer even more or less than that?
I ask because there are lowbie zones that have those weird camps of high level monsters hanging around such the Swamp of No Hope, Field of Bone, and Oasis of Marr with the spectres. Back on live, before Luclin, I remember people "feeling" they received more experience at certain spots in a zone. Another example would be orcs on orc highway in Oasis. Killing orcs on the highway feels like it wields faster XP than killing other mobs in the zone of equal level. Is this in my head or are these noticeable to other players?
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#2
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Confirmation bias related to larger mob level range while still conning blue.
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#3
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A lot of people debate about LoIO blood gills specifically for area specific ZEM bonuses. Personally I don't think its true, and that they just mistake the goblins low health for added xp bonus (per hour)
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#4
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Quote:
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P99 Red player! Started June 2017 and now have the following characters below. Hit 60 on April 26th, 2020. WHEW!
Baritune - level 60 Bard Weegee - level 40 Wizard Representing the Sanctuary Guild as an officer. We're a group friendly red players looking enjoy Project99 without the shackles of the blue servers rules! | |||
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#5
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Quote:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#6
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Problem is most mobs spawn in a range of 2-3 levels. Would need to find things that con white to test accurately. Everything else is “just a hunch”
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#7
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#8
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That's tough to do in same zone cause most of the rumored XP areas are specific spots of high lvl mobs in an otherwise low level zone.
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#9
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#10
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I was reading a guide on XP, actually, and it's very interesting. IIRC it is verified by previous GMs as well.
I believe the way the XP system works in EQ is that mobs yield a flat amount of XP, depending on their level. All level 30 mobs yield the exact amount of experience, server wide. The only variables are the ZEM for the zone, multiplying that flat XP amount by a small positive percent per kill, or mobs conning green (and still giving XP) which cut the flat XP value you'd receive in half. Also, there is a cap to the max XP you can receive per kill even if you kill a mob 20 levels higher than you. I'm not sure on the exact math, but maybe no matter how much higher lvl it is, it always yields the flat XP of a mob 4-5 levels higher than you. | ||
Last edited by abyssalstalker; 03-20-2019 at 09:21 AM..
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