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#1
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![]() Rain spells are counting players pets as a NPC and wasting damage. The damage from a wave that should have gone to hitting a NPC just returns a resisted.
For those that don't know how rains work, they do different things depending on how many NPCs are in the area where the rain waves are hitting. Rain spells do X damage per wave within the spells targeted AE radius. When cast on a NPC the following damage should be dealt: 1 NPC - It gets hit by 3 waves of X damage. 2 NPCs - Each gets hit by 2 waves of X damage. 3 NPCs - 3 get hit for X damage once, the targeted NPC gets an additional X damage. 4 NPCs - 4 get hit with X damage once. 5+ NPCs - Target + 3 random (or closest to targeted NPC - not sure) get hit for X damage once. Pets counting as NPC severely degrades these spells effectiveness. I love rains. I use them as a 1-2 punch again healers. They're more mana efficient against 2+ mobs (assuming you won't pull agro) and they seem to agro less compared to a single DD doing comparable damage. Not sure if this has been brought up yet. Tried doing a search, but didn't see anything about it in the dozens of posts. | ||
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#2
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![]() It worked like this until Velious, afaik.
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#3
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![]() Wow...talk about retarded. You sure that's not just a bug fix from a previously introduced bug?
If not, you guys don't have to duplicate obvious bugs. I remember Verant being slow at fixing stuff, but god, 2 years after release, damn. I suppose rains were such a minor issue, it kept getting low priority. I didn't have experience with them at the time as I played on VZ in a cross team guild, so raining NPCs was sorta out of the question. | ||
Last edited by Thetan; 03-12-2011 at 04:58 PM..
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#4
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![]() Thank you for finally giving me enough reason to get your trolling ass the hell up off our forums.
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