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  #1  
Old 03-07-2011, 12:31 AM
Leokaiser Leokaiser is offline
Orc


Join Date: May 2010
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Default Quad Resists

I haven't done much quadding in a while, but now that I have went back to it I'm getting some serious problems with resists. I can take mobs down to very low health, but the Lightning Stike which will kill them always seems to be resisted now.

I've tried 3 quads at SK gnoll spire now, and from all 3 attempts I've only had 2 resists from 100%-10% mob health, but if the spell will kill them, they have resisted every single Lightning Strike, with the exception of one who was light blue.

So what is going on? Do mob resists get higher at critical HP levels? If it's simply the RNG at work, I must have some of the worst luck ever - we are talking about 12 last hit resists in a row.

EDIT: Nevermind - http://www.project1999.org/forums/sh...ad.php?t=27924
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Last edited by Leokaiser; 03-07-2011 at 12:33 AM.. Reason: Issue resolved
  #2  
Old 03-07-2011, 01:23 AM
DevGrousis DevGrousis is offline
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  #3  
Old 03-07-2011, 01:26 AM
parlay1 parlay1 is offline
Kobold


Join Date: Jul 2010
Posts: 142
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Yes this seems to be a bug, was quading Ogre Guards in WK with no issues down to low health then it was 100% resists. Tried 4 times then gave up.
  #4  
Old 03-07-2011, 01:35 AM
Benebric Benebric is offline
Aviak


Join Date: Nov 2010
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Doesn't help if you're not a level 49 druid... but Fire(lvl 49 druid AE) will actually kill them.
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