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#1
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![]() This was investigated by uthgaard a few months back but it's still happening. Sometimes in certain parts of the zone, you will randomly aggro mobs from halfway across the zone that are nowhere near you. On the water path between the spiders camp and the hall near the swamp zoneline for example, I aggroed a froglok ritualist (or realist, not sure which one..) and some others, killing me. This happened while I was at really low health but I dunno if that makes a difference.
Similarly, on the stairs between the spiders and the scryer camp, my enchanter would almost always aggro half the zone (I think after I charmed mobs around the area but I'm also not positive on this). I don't have any screenshots of the more recent train because my client crashed when I tried to take a screenshot the normal way, but I still thought I'd make a thread about it and add some pictures if it happens again.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
#2
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![]() Bump. This seems to happen whenever I'm in Uguk - I hear "Frrrrooooak!" a whole bunch of times, and suddenly I get lethally trained. Is it really just me?
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
#3
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![]() This happens on your bard, right? Sure you're not AoEing anything or AoEing a buff which attempts to connect with a player engaged with a frog?
What you're describing has never happened to me across a couple different characters. | ||
#4
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![]() Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
#5
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![]() This has actually happened to me in Highkeep. I'll be sitting in an empty room up on the main floor, and Captain Bosec will run from the bank area straight to me.
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#6
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![]() I smell a line of sight tweak gone wrong.
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#7
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![]() Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
#8
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![]() It could be a matter of the serverside map file needs rebuilt. Many of these are old and the zone code to build them is better now. I have been working on getting a new set of maps built, to fix any potential LoS issues or weird stuff. But going through the configuration for each map takes about 10 minutes and frankly there are a lot of maps.
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#9
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![]() Since the last patch mobs ignoring walls much worse than before. Raidmobs too we had vox warp to the king room, looked like people got aggro trough the wall, and then she bugged out. Same thing happened to FGs.
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#10
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![]() Yea, it's happening down in the tunnels near steal golem in Cazic. Saw it happen in Hate last night also. Mobs will bounce around, warp though walls, go under the ground and finally to you.
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