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#1
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![]() Ok first off, I know there was another thread similarly named but it was closed with a redirect to another thread, and in that thread there was a mod saying that was the wrong place to post this info. So here goes:
On 2/18 I was fighting evil eyes in The Gorge of King Xorbb and my pet was able to hold aggro of the creature just fine. I would be sitting down when I told him to attack, and the creature would stay on him. I would nuke with the lvl 20 Bolt of Flame at around 70% and pet would still hold the mob (the fire pet is the pet im talking about, and the only one I will reference in this thread since it is the only one I use.) Occasionally I would nuke a little early and the mob would come charging at me, which is to be expected. But I would just let the pet hit the evil eye a couple times, then back up and pet would have it again. Today I log in, and noticed for some reason when I was sitting down and sent my pet to attack ANYTHING, it would immediately charge towards me. So I would stand up and it would turn around and smack pet so I would sit down. The mob would instantly ignore my pet and bolt towards me again. Even if I waited until after the mob was below 50% life to sit down, all that damage being done by the pet, the mob would once again come directly after me. I tested it further by pulling a gorge minotaur with the lvl 8 Shock of Blades spell, which deals 35 damage. The minotaur would stay on me, through pet taunts and all, until it was dead. Not sure what got changed with the last patch, pets have lost all ability to hold any kind of aggro on a mob. Pretty much have put mages in a situation where soloing means standing up and watching your pet kill something or getting killed from casting 1 nuke. Another thing I have noticed is on 2/18 my pet would occasionally swing with his offhand weapon and double attack with both his primary and offhand weapon, resulting in a quad attack. Today, it seems my pet has lost all ability to double attack. I tested this by giving my pet a summoned dagger in one hand, and a minotaur axe in the other so damage would display as slashing and piercing so I knew what hand he was swinging with. the pet swung with the offhand weapon 60-75% of the time roughly, and never once double attacked with the mainhand or offhand weapon. All this info is with the lvl 20 fire pet spell with the Torch of Alna focus item. Thanks for your time and I hope I've included all the info necessary. | ||
Last edited by Auzen; 02-20-2011 at 03:21 AM..
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#2
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![]() Same happening to me but apparently this is working as intended.
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#3
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![]() I could understand reducing the amount of aggro that pets generate but taking their hate generation away completely sort of negates the point of them. Im in najena right now and its driving me nuts with these green skeletons ignoring my pet and coming to hit me so I cant med while I clear trash.
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#4
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![]() While I am not having problems with sitting, as I can sit most of the fight with a sea furry, but my pet has no aggro. Forget a fire pet, which is what I would normally use, I used my earth pet. My earth pet, as a Magician is my only form of cc. Its ineffective at best.
Now while that is rather a sepperate issue, today, my earth pet could not keep aggro, let alone root sea furies. Ive tested with multiple nukes, at multiple percentages, and these are my rough figures. I can nuke at about 45% with my level 34 bolt spell. The sea furry will not charge me, though sitting is iffy. I cannot nuke with my 49 bolt spell over 34%. Though leaving the furry low on health, not enough for it to start walking away, almost making my 49 nuke useless. I can nuke with the level 44 magic dd at about 28% without a charge. But again its iffy. Chaining pets is almost impossible. My pet simply could not get aggro to grab the sea furry from me. I have now died twice, once with fire and once with earth, because my pet couldn't get aggro back. If this is working as intentded, I might as well make an alt. I am practically terrified to go and try and brake a camp I would normally have a problem with, for fear of having to chain my pet. All of this means one thing. I am not a capable solo'er anymore. Im restricted to raids and groups, which was never intended on mages. I should be able to solo 1-50. And practically 1-60. I did it on live, and millions of others have. Why change it to this? | ||
Last edited by Mygicmeen; 02-20-2011 at 04:05 AM..
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#5
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![]() Yep I feel the same way. This isnt how live was, and I sure hope they are looking for a fix to it. Because there's a couple ways to kill a pet class, and this is one of them.
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#6
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![]() http://www.xalmat.com/eqsummoners.co...hain-pets.html
This is a link that describes how to chain pet. Its a very basic idea of the process, but none of it is possible with the way pets are now. The aggro from the low level spell, the regening of mana because you cant sit. Besides the fact your new pet cant get aggro off of you. As far as I can tell, this is dated 2005. So unless pets had no aggro before that point (which I know its been this way for a very long time) and then SOE patched the aggro problem out. I dont think its working as intended. | ||
#7
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![]() Alright! Our cries were heard, hotfix in less than 10m!
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#8
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![]() Necro in guild reports that his can now DoT and pet will hold aggro, but my mage pet is behaving exactly as it did all day before the fix.
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#9
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![]() Ur pretty much killing off magician classes altogether, pets have to be on the same hate list as the caster, If I as a mag cant control my hate list versus my pets then its a wizard without snare.
On a seafury lets say, if my pet does 30% of the dmg, and then i nuke the seafury for 15% of its HPs, the pet should maintain aggro, it should be much higher on the hatelist. People have been crying since time started that mags are OP, soon my OP 50mag <main> will be locked away because hes useless unless hes casting mob rods or food/water. I went to test server awhile back and tested soling mature wurms at lvl 50, while there was some kiting involved I could solo, the only catch was it took 90% of my manapool per wurm, thats chaincasting and nuking. So after the nerf soloing anything drk blue or higher is done. | ||
#10
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![]() relax, bugs happen ... im sure its already beeing looked into ...
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[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf) [24 Rogue] Uaellaenn (Dark Elf) *retired* | ||
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