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Old 06-20-2020, 02:11 PM
loramin loramin is offline
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Default There Shouldn't be Wandering Mobs West of Undead Ruins In Burning Woods

Wasn't sure whether to put this under "NPC Spawn Issue" or "Pathing". Emphasis added:

Quote:
Originally Posted by https://everquest.allakhazam.com/db/zones.html?zstrat=77#m105497627232971
The Undead ruins to the West are great for any class that's good versus undead because no monsters wander west of the ruins on the zoneline so you can mediate without worrying about adds and 70% of monsters here are undead. Gorillas help each other, skeles don't. Higher conning skeles sometimes drop low to mid 50 Kunark spells. As a 51 Cleric (I have one too) I would recommend doing only skeles since they don't help. First root down, cast all your dots, med to full, nuke til root breaks, re root, re-dot, nuke ETC. Defiantly get KEI and maybe SoW potions though with enough AC you can pretty easily shrug off blows before landing another root and backing up. Also if it's low health and you don't wanna waste mana on nuke dear it and whack the crap outa it. I did this from 49-51 with no deaths. My Necro soloed here from 39-46
Now to be fair, the comment is from 2003, but ... which is more likely: that Verant changed the pathing of Kunark mobs between 2001-2003, or that y'all just did your best to guess pathing in that zone, and guessed wrong in that one particular area of it?

You know better than me how much classic evidence the pathing in that area of Burning Woods is based on: maybe you have a pile which refutes this. But if there isn't any, and it was just a "best guess", then this (almost) classic evidence suggests that there should be a safe area west of those ruins.
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