Was doing a little reading up on lava today and came across this-
http://www.thesafehouse.org/forums/f...s-tomb-zoneout
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01-20-05, 07:39 AM
Well, I finally did it... I'm sitting on Kerafyrm's platform at the moment, with no gate potion, wondering how to get out... Anyone know a way up from here apart from /petition or getting my dead corpse summoned to the ZI?
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Used to be able to jump in the water, /q out, then come back at the zone in. It has been a long time since I have been down there, so I am not sure if that still works. Worth a try though.
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re: Sleeper's Tomb zoneout..?
Excellent, thanks for the help, gonna try that now as the servers just came up.. [You must be logged in to view images. Log in or Register.]
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/deletepetition
All I can say is thanks a ton! I can now confirm this trick does work still! [You must be logged in to view images. Log in or Register.]
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Btw, that's not a ST thing btw. Thats a game engine "thing" thats been around since the first orc in Crushbone bit it.
Basically /q (read = going linkdead) in a hazardous environment (Water/Lava) will cause the game to move you to a safespot when you log back in. That how we used to get out of the lava in Sol A.
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Obviously the above evidence is out of date,
but the last guy suggests that it was always that way.
Mayhaps those stronger versed in wayback-fu could dig up more solid evidence.