Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 07-09-2010, 11:30 AM
BetaTested320i BetaTested320i is offline
Large Bat


Join Date: Jun 2010
Posts: 11
Default Tradeskill : Spiderling silk combine failure

Hey guys,

I've read a couple of different places that spiderling or spider silk combines to make threads or swashes are never supposed to fail after they trivial. I was just working up a couple of threads and had one fail out on me with my tailoring skill of 33.

Just wanted to make you guys aware, and see if it was a known issue or something that you're gonna leave as is.
Reply With Quote
  #2  
Old 07-09-2010, 12:24 PM
astarothel astarothel is offline
Fire Giant

astarothel's Avatar

Join Date: Apr 2010
Posts: 608
Default

Quote:
Originally Posted by BetaTested320i [You must be logged in to view images. Log in or Register.]
I've read a couple of different places that spiderling or spider silk combines to make threads or swashes are never supposed to fail after they trivial.
There is no flag for "nofail after trivial" as far as I know. An item is either flagged as NOFAIL, or not. After it trivials, a recipe that is not flagged NOFAIL still has a small chance of failure around 5% modified downward by the amount your skill is above the trivial value.
__________________
More famous than Jesus and better dressed than Santa Claus;
wouldn't be seen dead on a cross and have never been caught up a chimney.
So I deserve your money more
Reply With Quote
  #3  
Old 07-09-2010, 12:53 PM
BetaTested320i BetaTested320i is offline
Large Bat


Join Date: Jun 2010
Posts: 11
Default

Quote:
Originally Posted by astarothel [You must be logged in to view images. Log in or Register.]
There is no flag for "nofail after trivial" as far as I know. An item is either flagged as NOFAIL, or not. After it trivials, a recipe that is not flagged NOFAIL still has a small chance of failure around 5% modified downward by the amount your skill is above the trivial value.
http://www.lokari.net/everquest/ingr...ml#silk_swatch

I had swatches and threads fail before I hit the trivial cap, but I am quite sad to see that I have failed after the trivial. If you go and look at a web archive of Casters Realm it also says that these items are supposed to be NOFAIL flagged.


So I guess then that the item hasn't been flagged properly?
Reply With Quote
  #4  
Old 07-09-2010, 02:46 PM
mmiles8 mmiles8 is offline
Fire Giant

mmiles8's Avatar

Join Date: Jun 2010
Posts: 642
Default

In classic there was no such thing as a no-fail combine, however, one shaman has noted a similar problem with the bearskin potion bag combine failing, so if the no-fail flag is in game and is intended to stay, it isn't working properly.

Meanwhile, here is your chance of success:

Success* = Skill - 0.75*Trivial + 51.5 (rounded up, for Trivial>= 68)
Success* = Skill - Trivial + 66 (for Trivial < 68)
Reply With Quote
  #5  
Old 07-09-2010, 03:22 PM
BetaTested320i BetaTested320i is offline
Large Bat


Join Date: Jun 2010
Posts: 11
Default

Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
In classic there was no such thing as a no-fail combine, however, one shaman has noted a similar problem with the bearskin potion bag combine failing, so if the no-fail flag is in game and is intended to stay, it isn't working properly.

Meanwhile, here is your chance of success:

Success* = Skill - 0.75*Trivial + 51.5 (rounded up, for Trivial>= 68)
Success* = Skill - Trivial + 66 (for Trivial < 68)
Okay, so the Success* on Something like a Hand Made backpack with a trivial of 88 with my skill of 35 would end up being -82.5, and on like a Silk Thread -46.

Would the formula be 100 - Success* to come up with the % chance of actually making the item?

Just trying to figure it out. I haven't seen a formula like what you posted before, and it could be potentially REALLY helpful.
Reply With Quote
  #6  
Old 07-09-2010, 03:23 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
Fire Giant

h0tr0d (shaere)'s Avatar

Join Date: Dec 2009
Posts: 871
Default

yeah u can still fail after trivial, always could..
Reply With Quote
  #7  
Old 07-09-2010, 06:34 PM
mmiles8 mmiles8 is offline
Fire Giant

mmiles8's Avatar

Join Date: Jun 2010
Posts: 642
Default

Quote:
Would the formula be 100 - Success* to come up with the % chance of actually making the item?
This

Quote:
I haven't seen a formula like what you posted before
It's on the eqtrader forums
Reply With Quote
  #8  
Old 02-11-2011, 09:35 PM
PabloEdvardo PabloEdvardo is offline
Kobold


Join Date: Oct 2010
Posts: 196
Default

Bumping this -> Spiderling and Spider Silk combines should NEVER fail after trivial. This also includes combining potions in bearskin bag.

This is NOT the same as the 'nofail trivial' that still has a rare chance of failing. There should be absolutely 0% chance of failing on potion combines or spider(ling) silk.

Please fix this! Very annoying watching my silk disappear... and I definitely don't want to lose my potions [You must be logged in to view images. Log in or Register.]
Reply With Quote
  #9  
Old 02-11-2011, 10:54 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
Fire Giant

h0tr0d (shaere)'s Avatar

Join Date: Dec 2009
Posts: 871
Default

Is this true? It does sound familiar!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:09 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.