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#1
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![]() Posted this in a different thread awhile ago but not in the bug section.
Mobs passing by other players and they are not added to the hate list. I'm sure this must be really difficult to code or it would of already be done. It is kind of similar to Pulling with invisible where a mob will not pass his hate list to other mobs. Possibly have a check every tick (faster?) where it would check for PC's in range and add them? I dunno. It kinda needs to be addressed before Velious because it will simply make the RAMPAGE list way too easy to manipulate. As it is currently there isn't really any danger when another person's mob/train passes by you. The only thing you need to do is simply move away before the player zones/feigns/etc. When this is added you will no longer have people kiting NPCs and creating clusterfucks in zones where they are trying to kill a Raid NPC the fastest. On live this tactic was hardly ever used. The reason was not because the players did not think of it. It was because training shit around other raids was called a Zone disruption. Every single player that got into the aggro range of an NPC that was being trained around was added to the hate list on every single mob in the train. Someone on that list sits and you get trained. Someone on that list gets healed, you get steamrolled. Someone happens to get closer to the mobs than the kiter, trained again. This tactic is complete garbage and should be a Zone Disruption when it occurs because it is essentially a death sentence for most of the people in the zone when this is fixed. There is an exception to this to however but it only occurs at the lower levels. When a mob is under a certain level it will only attack the person that is the closest in range. It seems like there is a simple Hate List that has no accumulation of Hate regardless of how much damage you do/sit/nuke/etc. What level this Magic Number occurs, I am not sure. 10? 15? 20? 25? | ||
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