![]() |
#1
|
|||
|
![]() So I think I will have some spare time in the near future to clean up Sakuragi's Warrior Guide which is somewhat outdated now that Velious is out. Among those updates: I believe AC works now, and I'd like to figure out exactly how well. So I'm looking for parses of warriors tanking Derakor the Vindicator with differing amounts of armor class. Vindi is convenient because he is doable by a lot of guilds and generates a lot of attacks. Also, he can't hit for 450 against tanks who aren't defensive. So, you can boot up GTT and post your percentage of min hits (# hits for 200 / # total hits), max hits (# hits for 450 or 700 / # total hits), and interval hits (the rest).
Example submission: Cucumbers (Iksar)
Hopefully we can get posts by warriors all the way from 1100 to 1600 AC, which should allow us to do some pretty good math on the AC/HP tradeoff and maybe roughly where the AC softcap is. Feel free to submit multiple fights with the same character; more data = less randomness. Also please note your race so we can see if the Iksar AC bonus is working. The one thing I am little worried about here is bard buffs. I'd prefer not to allow them if at all possible. The problem is that the AC calculations client side are unrelated to the AC calculations server side. Example: let's imagine the server softcaps AC at 400, with a 50% return, but the client doesn't softcap it all. Warrior A has 500 AC, effective 450 server side but displayed 500 client side. Warrior B has 400 AC and 50AC from bards, effective 450 server side (thus resulting in the same distribution of attacks) but displaying only 450 on the client (oh god, AC is broken, WTF). So ideally, no bards. If everyone just has Aegolism (and ideally avatar for capped agility or close) then the only variable will be item AC, which is what we want to measure. | ||
Last edited by Raev; 08-24-2016 at 12:03 PM..
|
|
#2
|
|||
|
![]() I like it.
Then or at the same time, if you could figure out exactly how Shield AC works on p99 that'd be great too. If you find out that it does, then can you find out if it has to say "shield" in the name or be tagged somehow as such, or do any items with AC equipped in secondary slot give said "shield" AC. thanks! [You must be logged in to view images. Log in or Register.] (got my drums btw) Astuce | ||
|
#3
|
|||
|
![]() Why cant we just get mod/gm clarifications on how these things are calculated?
__________________
Showa - Necro
Made - Monk Maud - Shaman Agoraphobia - Rogue Refund - Enchanter Stryche - Shadow Knight (Current toon) <Azure Guard> | ||
|
#4
|
||||
|
![]() Quote:
| |||
|
#5
|
|||
|
![]() Yeah the devs are like a Christian chick on prom night - they just won't give that shit up
Is that a real parse from our recent vindi? Or do I have to do this still? lol
__________________
hello i'm cucumbers
![]() | ||
|
#6
|
|||
|
![]() it'd be great to see this project fleshed out - it blows my mind that the hivemind think AC is broken on this server. As one example, I duo'd the Eejag, Gwan, Trunt cycle (monk epic mobs) on two occasions, with two different warriors, with a sizable AC difference, and the damage taken and average hit was around 40% higher, the difference was dramatic.
However, that doesn't exclude the possibility that AC loses most of its its value vs. mobs with higher level/atk.
__________________
alksley <rampage> / <awakened> / <TSS>
| ||
|
#7
|
|||
|
![]() I'll help out in the CH chain if you want to actually get a bunch of clerics together to heal you while you parse this. In trade for this I want your excel sheet with warrior weapon aggro formulas so I don't have to make one myself. I have a little theory on some oddball weapons that are better threat generation than most people would think and I'm too lazy to do the math myself.
__________________
Elzhi <Indignation>
| ||
|
#8
|
||||
|
![]() Quote:
__________________
Itap <Super Friends> - Officer | Mentor | Boner | (ded again for now)
Maybach Music - <Imaginary Friends> | |||
|
#9
|
||||
|
![]() Quote:
I've generally found proc aggro to be surprisingly basic: stuns seem to be 500 no matter the duration, poison counters 650ish no matter the number of counters, ac debuffs 600ish no matter the amount, etc. Other non-aggroish debuffs seem to be 100 aggro per cast. ie. Malo, Dispel, Root, etc. It's almost disappointing how benign aggro generation through procs seems to be. I love the fact that theres a huge number of warrior weapon possibilities though.
__________________
alksley <rampage> / <awakened> / <TSS>
| |||
|
#10
|
|||
|
![]() Cucumbers: yes, because a) I don't know your ac, b) you were probably bard buffed/not agi capped, and c) I want multiple parses anyway. Would love a few thousand hits per AC.
Elzhi: I was hoping to just piggyback on normal guild slayings of Vindi. Turn off bard buffs, get avatar to cap agility, and spend the 5 minutes checking GamParse and posting the results. Hopefully we can get 10-20 reported parses and that will be enough to draw reasonable conclusions. Also, AFAIK procs are usually either 'good' (stun, slow, -AC, blind, poison/disease counters) or bad (everything else). Eisley: when did you go warrior? I can never keep the gigantic army you maintain straight. Also 'Project Vindicator' just sounds fucking cool. Would be an awesome guild name IMO. | ||
|
![]() |
|
|