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#1
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![]() I'm thinking about creating a paladin and i've been eyeing a dwarf (I played a Half Elf on live and satisfied my fashion quest).
The only issue I have with Dwarves is I love pulling and they are so ugly lull wouldn't have a chance. If i dumped 15 points into charisma (5 into agi) and got it to 70 I feel like lull still would fail often. The other stats would be superior to other Pally races still but I'm wondering if I'd be wasting my time. Crude stein etc. Is fairly cheap, how much charisma do you need to lull consistently? I'm not trying to min/max just be effective in grouping and have a good time/explore parts of the game I didn't see during my time on live. | ||
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#2
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![]() I wouldn't recommend putting starting stats into it, though that certainly wouldn't be the worst option. But even with 70 you'll still fail all the time. I had to get mine to 100+ to get consistent lulls, following the suggestions of others on this forum. I get mine up to 110ish now as a dwarf with gear swaps and only get a crit resist about 1 in 10 or 15, so that's a decent goal to shoot for.
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Djynni Biqasmalyani - 60 Human Wizard
Mandak Battlebeard - 60 Dwarf Paladin Maeghar Frightreaver - 56 Erudite Cleric Maamdak Battlebeard - 48 Dwarf Rogue Crunkasaurus Rex - 49 Ogre Shaman Mendak - 51 Halfling Druid (Green) <Paradox> RIP | ||
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#3
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![]() http://wiki.project1999.com/Kobold_Jester%27s_Crown
This is a very good start for charisma and decent enough AC, you really don't have to switch it out. | ||
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#4
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![]() TBH I always felt lull was best used to make out-of-line-of-sight pulls by spamming it until a crit resist happened.
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#5
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![]() So just dump starting points into stamina or wisdom (after 5 agi) and use critical resists as an asset?
Charisma gear is reasonably cheap so I'll just have to find some and keep it for when needed. | ||
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#6
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![]() I wouldn't put points into charisma as a Dwarf. The main reason to pick a Dwarf is to have higher melee starting stats than the other Paladin races. If you dump your points into Charisma, you play away from your strengths while still having less charisma than other options. I favor using gear and buffs to cope with this Dwarven deficiency.
Danth | ||
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#7
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![]() Quote:
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Djynni Biqasmalyani - 60 Human Wizard
Mandak Battlebeard - 60 Dwarf Paladin Maeghar Frightreaver - 56 Erudite Cleric Maamdak Battlebeard - 48 Dwarf Rogue Crunkasaurus Rex - 49 Ogre Shaman Mendak - 51 Halfling Druid (Green) <Paradox> RIP | |||
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#8
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![]() Quote:
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You only lose when you stop having fun. Work on it.
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#9
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![]() Paladins main roll is to tank, having stamina will allow you to tank better for a group. Wisdom is secondary to. Stamina since you are not the main healer, if you want to be a healer then play a cleric.
However as previous people mentioned, if you get to raid level and gear, stamina is easy to max, wis isn't.mif you plan to be more of a casual player the. Stamina probably would help your groups more along the way.
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- Trunge - 60 SK <Aftermath>
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#10
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![]() Quote:
http://wiki.project1999.com/Magelo_Blue:MinMaxPaladin but that suit of gear is a pipe dream and maybe being unbuffed close to 255 wis better than pipe dream min max gear and high charisma | |||
Last edited by trite; 08-09-2016 at 08:49 AM..
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