Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 03-14-2016, 11:05 PM
ezri ezri is offline
Sarnak

ezri's Avatar

Join Date: Apr 2015
Location: England, UK
Posts: 216
Angry Non-classic Wurms in Temple of Veeshan

On live during velious
  • Red Wurms cast fire AOEs
  • White wurms cast cold based AOEs
And they still do.

Project 1999, both colors of wurms cast both fire and cold.

It's like putting talendor's flame breath on gorenaire...
It's not classic.
__________________
[60 Virtuoso] Inyahin (Half Elf)
[55 Druid] Katerie (Wood Elf)
Reply With Quote
  #2  
Old 03-15-2016, 01:54 AM
Man0warr Man0warr is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,734
Default

I think the spell effect is just messed up, they seem to be the correct damage type.
__________________
Green
Tofusin - Monk <Force of Will>
Manowarr - Druid

Blue
Tofusin - 60 Monk <BDA>
Shiroe - 60 Enchanter
Manowarr - 60 Druid
Reply With Quote
  #3  
Old 03-15-2016, 05:40 AM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
I think the spell effect is just messed up, they seem to be the correct damage type.
Reply With Quote
  #4  
Old 03-15-2016, 09:52 AM
ezri ezri is offline
Sarnak

ezri's Avatar

Join Date: Apr 2015
Location: England, UK
Posts: 216
Default

If we only go by what the spell message and particle effects are showing us; both wurms are using hot and cold; but if the hot and cold have the "wrong" damage assigned to them resulting in the wums giving the correct damage types then... well confusing to say the least!

I'll try using psalms at the weekend see if that makes a difference over Elemental Rhythms.

Thanks.
__________________
[60 Virtuoso] Inyahin (Half Elf)
[55 Druid] Katerie (Wood Elf)
Reply With Quote
  #5  
Old 03-15-2016, 10:45 AM
xKoopa xKoopa is offline
Fire Giant


Join Date: Dec 2014
Posts: 690
Default

Guessing HoT? If so, red wurms cast fire and white wurms cast cold. Stacking resists for appropriate color has always kept me relatively safe there
Reply With Quote
  #6  
Old 03-15-2016, 01:46 PM
Man0warr Man0warr is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,734
Default

Quote:
Originally Posted by ezri [You must be logged in to view images. Log in or Register.]
If we only go by what the spell message and particle effects are showing us; both wurms are using hot and cold; but if the hot and cold have the "wrong" damage assigned to them resulting in the wums giving the correct damage types then... well confusing to say the least!

I'll try using psalms at the weekend see if that makes a difference over Elemental Rhythms.

Thanks.
Yes, each type of wurm has both a "fire" and "cold" particle effect AE - but I believe both are cold or fire depending on the type of wurm. This was brought up in Beta and Telin (spell particles guy) said it seemed to be classic.
__________________
Green
Tofusin - Monk <Force of Will>
Manowarr - Druid

Blue
Tofusin - 60 Monk <BDA>
Shiroe - 60 Enchanter
Manowarr - 60 Druid
Reply With Quote
  #7  
Old 03-15-2016, 01:51 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

The white wurms are also clerics and will cast the Earthquake line (MR AE)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:19 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.