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#1
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![]() On live during velious
Project 1999, both colors of wurms cast both fire and cold. It's like putting talendor's flame breath on gorenaire... It's not classic.
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[60 Virtuoso] Inyahin (Half Elf)
[55 Druid] Katerie (Wood Elf) | ||
#2
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![]() I think the spell effect is just messed up, they seem to be the correct damage type.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
#4
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![]() If we only go by what the spell message and particle effects are showing us; both wurms are using hot and cold; but if the hot and cold have the "wrong" damage assigned to them resulting in the wums giving the correct damage types then... well confusing to say the least!
I'll try using psalms at the weekend see if that makes a difference over Elemental Rhythms. Thanks.
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[60 Virtuoso] Inyahin (Half Elf)
[55 Druid] Katerie (Wood Elf) | ||
#5
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![]() Guessing HoT? If so, red wurms cast fire and white wurms cast cold. Stacking resists for appropriate color has always kept me relatively safe there
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#6
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![]() Quote:
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
#7
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![]() The white wurms are also clerics and will cast the Earthquake line (MR AE)
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