This bug report is based off my experience almost never resisting these AEs with 255 resists and wiki lists them at -150 Resist checks.
This is incorrect - None of these AEs should have a lure style check on them.
Velious spdat (2001/01 and 2001/04):
Quote:
Chaos Breath
Decrease Hit Points (HP) from 1004 (L1) to 1240 (L60)
Throw Into Sky
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Classes: None
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Range to Target: 200 feet
Area Effect Range: 35 feet
Pushes Target Back: 3 feet
Throws Target Up: 14 feet
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Skill: Instantaneous
Allowable Targets: NPC
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Resistance Check: Magic + 5
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Mana Required: 337
Spell Duration: Instant
Area Effect Duration: 5.0 seconds
Spell Recovery: 2.50 seconds
Recast Delay: 12.0 seconds
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Spell cast on you: You experience chaotic weightlessness.
Spell cast on someone: Soandso rises chaotically into the air.
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Quote:
Diseased Cloud
Adding 9 Disease counters
Decrease Attack Speed by 55% (L1)
Decrease Current Hitpoints by 1250 (L1)
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Classes: None
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Range to Target: 300 feet
Area Effect Range: 200 feet
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Skill: Instantaneous
Allowable Targets: NPC
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Resistance Check: Disease
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Spell Duration: 300 ticks (30.0 minutes)
Duration Formula: 1
Area Effect Duration: 5.0 seconds
Recast Delay: 12.0 seconds
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When you cast: You breathe out a cloud of corruption.
When someone casts: Soandso exhales a cloud of corruption.
Spell cast on you: Your body begins to rot.
Spell cast on someone: Soandso's body begins to rot.
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Quote:
Mesmerizing Breath
Target is frozen in fright
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Classes: None
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Range to Target: 300 feet
Area Effect Range: 200 feet
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Skill: Instantaneous
Allowable Targets: NPC
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Resistance Check: Magic
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Spell Duration: Unknown
Duration Formula: 5
Area Effect Duration: 5.0 seconds
Recast Delay: 12.0 seconds
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When you cast: You exhale a silent cloud.
When someone casts: Soandso exhales a silent cloud.
Spell cast on you: You are in a cloud of silence.
Spell cast on someone: Soandso is surrounded by a cloud of silence.
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Quote:
Stream of Acid
Decrease Hit Points (HP) by 500 (L1)
Decrease Movement by 50% (L1)
Decrease Current Hitpoints by 500 (L1)
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Classes: None
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Range to Target: 300 feet
Area Effect Range: 200 feet
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Skill: Instantaneous
Allowable Targets: NPC
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Resistance Check: Fire
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Spell Duration: Unknown
Duration Formula: 2
Area Effect Duration: 5.0 seconds
Recast Delay: 12.0 seconds
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When you cast: You spout acid.
When someone casts: Soandso spews a stream of acid.
Spell cast on you: Your body burns as the acid hits you.
Spell cast on someone: Soandso's body burns as the acid hits them.
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Lucy Data showing the date the resist checks were added:
Chaos Breath
Quote:
2002-09-03 22:22 Changed Resistadj from -200 to -150
2002-08-24 01:59 Changed Resistadj from 0 to -200
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Diseased Cloud
Quote:
2002-09-04 11:33 Changed Resistadj from 0 to -150
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Mesmerizing Breath
Quote:
2002-09-03 22:22 Changed Resistadj from -200 to -150
2002-08-24 01:59 Changed Resistadj from 0 to -200
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Stream of Acid
Quote:
2002-09-04 11:33 Changed Resistadj from 0 to -150
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Now... The 2002-08/09 time period is when they switched away from the Lure system into the -150/-200/-300 Resist check system, and also when they moved from a 255 resist cap to 500 resist cap. Spells in the old system that were updated from a Lure to negative resist check showed this change in Lucy data:
Dragon Roar
Quote:
2002-09-03 22:22 Changed Resistadj from -200 to -150
2002-08-22 10:10 Changed Resistadj from 0 to -200
2002-08-22 10:10 Removed Slot 1: Lure(6)
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All of the above AEs are lacking the "Removed Slot 1: Lure(x)" line and the Velious spdat, so during Velious these spells should never have any component making them harder to resist than any other spell. The dragons being 6 levels higher than players accounts for enough different to allow players to still get hit with high resists, but it allows resists to actually matter against these dragons.
Currently on Nexona or Hoshkar you are getting hit for full hits 100% of the time with 255 Resists. They should definitely be tough to resist, but they should be resistable if you stack resists.
There is a *slight* possibility they don't have resist checks and wiki is wrong, but if thats the case something else is amiss. These AEs shouldn't be hitting for full basically every time.