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#1
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![]() Splurt - Should deal 1600ish damage not 1500ish. I'm assuming the correct formula is what's on Live currently: start at 11, increase by 12 per tick for the next 15 ticks (total of 16 ticks, 96s duration). Total damage of 1616.
EQ Caster's Realm 2001 Quote:
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OR The equation should be start at 11, increases by 12 a tick and ends at 191. (1616 total, across 16 ticks). I'm not positive either way, but it is certainly missing the 16th tick on this server which is a decent amount.
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#2
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![]() Posted over a year ago here, currently isn't changed even on beta and no entry in the spell adjustment timeline.
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#3
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![]() Does this Prathun-Dev work for Everquest? If so, that would indicate that it must have been an incremental factor of 12, not 11....
http://www.elitegamerslounge.com/hom...fd778#p1601249 Quote:
TICK 01 - 11 = 11 TICK 02 - 23 = 34 TICK 03 - 35 = 69 TICK 04 - 47 = 116 TICK 05 - 59 = 175 TICK 06 - 71 = 246 TICK 07 - 83 = 329 TICK 08 - 95 = 424 TICK 09 - 107 = 531 TICK 10 - 119 = 650 TICK 11 - 131 = 781 TICK 12 - 143 = 924 TICK 13 - 155 = 1079 TICK 14 - 167 = 1248 TICK 15 - 179 = 1425 TICK 16 - 191 = 1616 (1616 over 16) Now for the last-tick-factor - read this somewhere, need to dig deeper. Quote:
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0123456789012345678901234 1-----2-----3-----4-----5 so potentially there could be a 17th tick for 203 edit: that matches your 2001 everlore quote above: Quote:
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Last edited by Grimjaw; 03-06-2015 at 08:12 PM..
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#4
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![]() turns out Prathun was the lead raid designer for EverQuest around this time, so ya.. We can mark this one as solved. Atleast the tick of 12 not 11.
From there, the rest is obvious... Need the Nirgon stamp on this one.
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Last edited by Grimjaw; 03-06-2015 at 08:14 PM..
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#5
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![]() In that case the definition of effect formula 122 must be wrong.
Splurt has a min/base value of 1 for its spell effect, so the original formula was probably simply (12*tick) - 1, which would result in the same sequence as grimjaw posted. Curse of the Spirits (shaman epic click) also uses the same formula with a min/base value of 1, and according to this its sequence was the same. Quote:
Another post about splurt (after the extended duration focus effect was changed to increased damage) corroborates this (note the damage on the extra tick). Quote:
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#6
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![]() strange why the last tick was lower. perhaps the mob died?
look at this gem which describes it perfectly - from a "sage" (green name): http://everquest.allakhazam.com/db/s...05547656970427 Quote:
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#7
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![]() Because of focus effects. He had a focus increasing each tick which is a dice roll. The roll on the final tick was bad and the roll on the 2nd to last was good.
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#8
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![]() im talking about the 17th tick... he reported it at 193 when it shoulda been 203. focus effects wouldnt have anything to do with that. a bad roll won't decrease the damage... just no increase. mob probably only had 193 hp left
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#9
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![]() Spells with this formula must have used a counter to track the tick. The question is whether there was bounds checking on this variable and if so, what did a failed check result in?
If the formula were 12*tick - 1, and the counter wasn't bounded, then it'd be 17 on the extra tick, yielding 12*17 - 1 = 203. Likewise, if the formula were 12*(duration_in_ticks - (ticksleft - 1)) - 1, and the counter wasn't bounded, then it'd be 0 on the extra tick, yielding 12*(16 - (0 - 1)) - 1 = 203 also. | ||
#10
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![]() Good grief. So what should it be then?
H
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Haynar <Millennial Snowflake Utopia>
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