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#1
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Sometime in the past 2 years or so on p99 mobs running away was patched to be much much much less brutal. Runners/root/snare dynamic changed a lot. I agreed with the patch at the time because server hitbox detection on p99 was not as good as live at the time, and that made chasing fast runners harder than it needed to be.
A sad consequence is that runners who are unsnared and unrooted are not really much of a danger to create a huge train like they used to be back in the year 2000. If server hitbox detection is ever improved this issue needs to be revisited and possibly rolled back. Only evidence I have that they're too slow (in terms of speed and/or hitpoint % at that given speed) is that p99 used to agree they should be a lot more dangerous and changed it's mind (for a good reason, possibly the one I guessed above). The monsters basically never run away at full speed at any hitpoints. They stop running entirely at too high a hitpoint amount... etc. | ||
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