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What am I missing here?
2015-04-07 03:57:59 Starting EverQuest (Build Oct 31 2005 10:33:37) 2015-04-07 03:57:59 Timezone: UTC-6h00m 2015-04-07 03:57:59 Loading graphics DLL. 2015-04-07 03:57:59 Parsing INI file .\eqclient.ini 2015-04-07 03:58:00 INI file .\eqclient.ini loaded. 2015-04-07 03:58:01 Initializing timers. 2015-04-07 03:58:04 Checking critical files. 2015-04-07 03:58:04 Initializing WinSock. 2015-04-07 03:58:04 Enumerating 3D devices. 2015-04-07 03:58:04 Found adapter #0 - AMD Radeon HD 5700 Series (8.17.10.1333) 2015-04-07 03:58:04 Adapter #0 - AMD Radeon HD 5700 Series : 2015-04-07 03:58:04 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2015-04-07 03:58:04 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2015-04-07 03:58:04 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2015-04-07 03:58:04 Initializing keypress handler. 2015-04-07 03:58:04 Parsing INI file .\defaults.ini 2015-04-07 03:58:04 INI file .\defaults.ini loaded. 2015-04-07 03:58:04 Loading keyboard tables. 2015-04-07 03:58:04 Creating window. 2015-04-07 03:58:04 Checking display driver version. 2015-04-07 03:58:05 Activating window. 2015-04-07 03:58:06 Picking a default resolution, desktop is 1600 x 900, 32 bits 2015-04-07 03:58:06 Ratio is 1.78 2015-04-07 03:58:06 Resolution was capped at 1280 x 720 2015-04-07 03:58:06 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2015-04-07 03:58:06 Resolution selected 1280 x 720, 32 bits 2015-04-07 03:58:06 CRender::InitDevice: Using 32bit mode. 2015-04-07 03:58:06 CRender::InitDevice: Using vsync 0. 2015-04-07 03:58:06 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2015-04-07 03:58:06 CRender::InitDevice: HardwareTnL Enabled. 2015-04-07 03:58:06 Using hardware vertex shaders. 2015-04-07 03:58:06 Initializing render system. 2015-04-07 03:58:06 Trilinear Mipmapping available. 2015-04-07 03:58:06 Vertex Shader Version: 3.0 2015-04-07 03:58:06 Pixel Shader Version: 3.0 2015-04-07 03:58:07 Initializing engine internals. 2015-04-07 03:58:07 CRender::InitDevice completed successfully. 2015-04-07 03:58:07 Parsing INI file ./eqlsUIConfig.ini 2015-04-07 03:58:07 INI file ./eqlsUIConfig.ini loaded. 2015-04-07 03:58:25 Trilinear Mipmapping available. 2015-04-07 03:58:25 Vertex Shader Version: 3.0 2015-04-07 03:58:25 Pixel Shader Version: 3.0 2015-04-07 03:59:13 Server selected 108.61.129.184 (3678306). 2015-04-07 03:59:13 Initializing DirectInput. 2015-04-07 03:59:13 Initializing Keyboard. 2015-04-07 03:59:13 Initializing Mouse. 2015-04-07 03:59:13 Creating font list. 2015-04-07 03:59:13 Creating game object. 2015-04-07 03:59:13 Deleting obsolete files. 2015-04-07 03:59:13 Loading string tables. 2015-04-07 03:59:13 Initializing client variables. 2015-04-07 03:59:13 Loading spell effects. 2015-04-07 03:59:13 Initializing display structures. 2015-04-07 03:59:13 Voice Manager loaded 12 macros from VoiceData.txt. 2015-04-07 03:59:13 Networking: using port [49753]. 2015-04-07 03:59:14 Networking: Connection Established [1] 2015-04-07 04:00:14 *** WorldAuthenticate. Error connecting to 108.61.129.184:9000 [client[You must be logged in to view images. Log in or Register.]isconnectReasonConnectFail,server[You must be logged in to view images. Log in or Register.]isconne ctReasonNone] 2015-04-07 04:00:14 2015-04-07 04:00:14 Networking: Connection Closed [0] with 0 pending bytes. 2015-04-07 04:00:14 *** ERROR: WorldAuthenticate has failed after attempting to connect. 2015-04-07 04:00:14 Cleanup 4 2015-04-07 04:00:14 2015-04-07 04:00:14 Cleanup 5 2015-04-07 04:00:14 2015-04-07 04:00:14 Cleanup 6 2015-04-07 04:00:14 2015-04-07 04:00:14 Cleanup 7 2015-04-07 04:00:14 2015-04-07 04:00:14 Cleanup 8 2015-04-07 04:00:14 2015-04-07 04:00:14 Cleanup 9 2015-04-07 04:00:14 2015-04-07 04:00:14 Cleanup 10 2015-04-07 04:00:14 2015-04-07 04:00:14 Cleanup 11 2015-04-07 04:00:14 2015-04-07 04:00:14 Picking a default resolution, desktop is 1600 x 900, 32 bits 2015-04-07 04:00:14 Ratio is 1.78 2015-04-07 04:00:14 Resolution was capped at 1280 x 720 2015-04-07 04:00:14 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2015-04-07 04:00:14 Resolution selected 1280 x 720, 32 bits 2015-04-07 04:00:14 CRender::InitDevice: Using 32bit mode. 2015-04-07 04:00:14 CRender::InitDevice: Using vsync 0. 2015-04-07 04:00:14 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2015-04-07 04:00:14 CRender::InitDevice: HardwareTnL Enabled. 2015-04-07 04:00:14 Using hardware vertex shaders. 2015-04-07 04:00:15 Initializing render system. 2015-04-07 04:00:15 Trilinear Mipmapping available. 2015-04-07 04:00:15 Vertex Shader Version: 3.0 2015-04-07 04:00:15 Pixel Shader Version: 3.0 2015-04-07 04:00:15 Initializing engine internals. 2015-04-07 04:00:15 CRender::InitDevice completed successfully. 2015-04-07 04:00:15 Parsing INI file ./eqlsUIConfig.ini 2015-04-07 04:00:15 INI file ./eqlsUIConfig.ini loaded. If anyone can read this, and tell me what is going on, You'd make one hell of a friend. | ||
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