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Old 04-07-2015, 04:55 AM
UnderPressure UnderPressure is offline
Large Bat


Join Date: May 2013
Posts: 11
Default Crashing at server selection screen - Boots back to login

What am I missing here?

2015-04-07 03:57:59 Starting EverQuest (Build Oct 31 2005 10:33:37)
2015-04-07 03:57:59 Timezone: UTC-6h00m
2015-04-07 03:57:59 Loading graphics DLL.
2015-04-07 03:57:59 Parsing INI file .\eqclient.ini
2015-04-07 03:58:00 INI file .\eqclient.ini loaded.
2015-04-07 03:58:01 Initializing timers.
2015-04-07 03:58:04 Checking critical files.
2015-04-07 03:58:04 Initializing WinSock.
2015-04-07 03:58:04 Enumerating 3D devices.
2015-04-07 03:58:04 Found adapter #0 - AMD Radeon HD 5700 Series (8.17.10.1333)
2015-04-07 03:58:04 Adapter #0 - AMD Radeon HD 5700 Series :
2015-04-07 03:58:04 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2015-04-07 03:58:04 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2015-04-07 03:58:04 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2015-04-07 03:58:04 Initializing keypress handler.
2015-04-07 03:58:04 Parsing INI file .\defaults.ini
2015-04-07 03:58:04 INI file .\defaults.ini loaded.
2015-04-07 03:58:04 Loading keyboard tables.
2015-04-07 03:58:04 Creating window.
2015-04-07 03:58:04 Checking display driver version.
2015-04-07 03:58:05 Activating window.
2015-04-07 03:58:06 Picking a default resolution, desktop is 1600 x 900, 32 bits
2015-04-07 03:58:06 Ratio is 1.78
2015-04-07 03:58:06 Resolution was capped at 1280 x 720
2015-04-07 03:58:06 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2015-04-07 03:58:06 Resolution selected 1280 x 720, 32 bits
2015-04-07 03:58:06 CRender::InitDevice: Using 32bit mode.
2015-04-07 03:58:06 CRender::InitDevice: Using vsync 0.
2015-04-07 03:58:06 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2015-04-07 03:58:06 CRender::InitDevice: HardwareTnL Enabled.
2015-04-07 03:58:06 Using hardware vertex shaders.
2015-04-07 03:58:06 Initializing render system.
2015-04-07 03:58:06 Trilinear Mipmapping available.
2015-04-07 03:58:06 Vertex Shader Version: 3.0
2015-04-07 03:58:06 Pixel Shader Version: 3.0
2015-04-07 03:58:07 Initializing engine internals.
2015-04-07 03:58:07 CRender::InitDevice completed successfully.
2015-04-07 03:58:07 Parsing INI file ./eqlsUIConfig.ini
2015-04-07 03:58:07 INI file ./eqlsUIConfig.ini loaded.
2015-04-07 03:58:25 Trilinear Mipmapping available.
2015-04-07 03:58:25 Vertex Shader Version: 3.0
2015-04-07 03:58:25 Pixel Shader Version: 3.0
2015-04-07 03:59:13 Server selected 108.61.129.184 (3678306).
2015-04-07 03:59:13 Initializing DirectInput.
2015-04-07 03:59:13 Initializing Keyboard.
2015-04-07 03:59:13 Initializing Mouse.
2015-04-07 03:59:13 Creating font list.
2015-04-07 03:59:13 Creating game object.
2015-04-07 03:59:13 Deleting obsolete files.
2015-04-07 03:59:13 Loading string tables.
2015-04-07 03:59:13 Initializing client variables.
2015-04-07 03:59:13 Loading spell effects.
2015-04-07 03:59:13 Initializing display structures.
2015-04-07 03:59:13 Voice Manager loaded 12 macros from VoiceData.txt.
2015-04-07 03:59:13 Networking: using port [49753].
2015-04-07 03:59:14 Networking: Connection Established [1]
2015-04-07 04:00:14 *** WorldAuthenticate. Error connecting to 108.61.129.184:9000 [client[You must be logged in to view images. Log in or Register.]isconnectReasonConnectFail,server[You must be logged in to view images. Log in or Register.]isconne ctReasonNone]
2015-04-07 04:00:14
2015-04-07 04:00:14 Networking: Connection Closed [0] with 0 pending bytes.
2015-04-07 04:00:14 *** ERROR: WorldAuthenticate has failed after attempting to connect.
2015-04-07 04:00:14 Cleanup 4
2015-04-07 04:00:14
2015-04-07 04:00:14 Cleanup 5
2015-04-07 04:00:14
2015-04-07 04:00:14 Cleanup 6
2015-04-07 04:00:14
2015-04-07 04:00:14 Cleanup 7
2015-04-07 04:00:14
2015-04-07 04:00:14 Cleanup 8
2015-04-07 04:00:14
2015-04-07 04:00:14 Cleanup 9
2015-04-07 04:00:14
2015-04-07 04:00:14 Cleanup 10
2015-04-07 04:00:14
2015-04-07 04:00:14 Cleanup 11
2015-04-07 04:00:14
2015-04-07 04:00:14 Picking a default resolution, desktop is 1600 x 900, 32 bits
2015-04-07 04:00:14 Ratio is 1.78
2015-04-07 04:00:14 Resolution was capped at 1280 x 720
2015-04-07 04:00:14 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2015-04-07 04:00:14 Resolution selected 1280 x 720, 32 bits
2015-04-07 04:00:14 CRender::InitDevice: Using 32bit mode.
2015-04-07 04:00:14 CRender::InitDevice: Using vsync 0.
2015-04-07 04:00:14 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2015-04-07 04:00:14 CRender::InitDevice: HardwareTnL Enabled.
2015-04-07 04:00:14 Using hardware vertex shaders.
2015-04-07 04:00:15 Initializing render system.
2015-04-07 04:00:15 Trilinear Mipmapping available.
2015-04-07 04:00:15 Vertex Shader Version: 3.0
2015-04-07 04:00:15 Pixel Shader Version: 3.0
2015-04-07 04:00:15 Initializing engine internals.
2015-04-07 04:00:15 CRender::InitDevice completed successfully.
2015-04-07 04:00:15 Parsing INI file ./eqlsUIConfig.ini
2015-04-07 04:00:15 INI file ./eqlsUIConfig.ini loaded.

If anyone can read this, and tell me what is going on, You'd make one hell of a friend.
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