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#1
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![]() @people who have played in the last 6 months.
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#2
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![]() Last summer I tried it out just to see how much it's changed. Rolled a monk and played for about 5 hours. Got to level 15 and had a set of Defiant armor with stats that would make it Best in Slot here. Tried to explore all the old and familiar zones I knew and didn't recognize anything at all. All of the merchants have titles above their heads that explain exactly what they are. Every zone I was in, except the noobie zone, PoK and the starting city was devoid of players.
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#3
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![]() A lot has changed, but once you are made aware of all the differences, it actually turns out to be pretty fun once you get into the 70+ range (which doesn't take too long). Lot's of content, endless quests/augs/stuff to do that let's you fully experience each expansion. For example, starting around Depths of Darkhollow, they put in extensive aug quests that require the use of most of those zones in order to obtain them. So you end up looking around a bunch of zones that you probably wouldn't have touched otherwise.
Of course, the reason I'm here now rather than there is they gave paid players the ability to simply press a button and auto-grant every AA up to the past 4 expansions that is available at the char's current level, basically making all the AA grinding I did for 2+ years absolutely useless.
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60 Cleric - Toradol Ketorolac 53 Druid - Ivermectin <Fires of Heaven> | ||
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#4
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![]() Quote:
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#5
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![]() Quote:
Auto-granting was necessary to smooth the progression to the current game. Grinding those first 6,000 AAs was just a hugely tedious aspect of getting to experience the "end-game", and probably 50-75% of those AA lines are necessary to function for your classes purpose. Especially considering there are another 8,000 AAs you need to grind out. Yea, it was rough for the people who had come back recently and were regrinding AAs but... it was the best decision they could do to encourage new players to actually join the game and create a character to reasonably get to the current content in non-neckbeard amounts of time.
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#6
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![]() Played live from 2000 until March 2014. In a raiding guild doing current content for most of the time. Retired for the final time and didn't play any EQ for a few months .. rolled a toon here for shits n giggles one Sunday in June and never left. My initial reaction to P99 was "OMG .. this is what I have been missing for the last 6 years"
Live is "click here .. follow the golden path .. say this .. click here .. insert credit card = phat lewts" There is little if any player interaction outside of raids. Lots of rewards for no risk. Live is a totally different game and shouldn't be allowed to be called Everquest. Just my 2pp
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#7
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![]() It was fun when you could supertwink an alt with raid gear that you solo'd/boxed yourself. But defiant gear took that fun away.
I suppose it's ok now if you just want something very laid back to do. Mercs and guild lobby give you instant access to 96% rezzes and cheap corpse summons, so there's nowhere near the risk of P99. | ||
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#8
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![]() Quote:
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#9
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![]() Played from October 2000 until April 2014. It's shit. There is no real grouping, most people box their own characters with mercenaries in an instances zone so no one else is there. It's grind, grind, grind. Whether it's grinding augments, grinding quests, or grinding exp, makes no difference. Its still lonely. Raids are good though! The only interaction you really have with other people other than asking for buffs in the guild lobby.
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Camien Ta`Mire - Dekayd Ta`Mire - Midrange Ta`Mire - Shamscale Spiritguide - Widdal Wranger - Milander Truewield - Docturr Greenthumb Mukal Ta`Mire - Phirebolt Phizzlespell - Kakul Ta`Mire - Xuji Jexlu - Bramven Ta`Mire - Airie Pottuh - Kandavil Ta`Mire Kittens Who Say Meow | ||
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#10
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![]() What exactly is the guild lobby?
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