Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-30-2014, 10:51 PM
jdixon485 jdixon485 is offline
Aviak


Join Date: Nov 2014
Posts: 91
Default POM - Flower traps in forest

The flower traps in forest see invis which was not original. If you are invis and running through forest they should not agro, on beta the do. The mechanic of them dropping agro with mem flux appears to work correctly. Tested 20x
  #2  
Old 11-30-2014, 11:07 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

These NPCs also summon when at low HP.

They are green to level 60s, putting them in the 40-44 range I believe. There is no indication, that I could find (my own EQMac logs or Allakhazam/PoM posts) that suggest these mobs summon. These mob names specifically.

a dandy pansy
a puny pansy
a pretty ugly pansy
an angry pansy
  #3  
Old 12-31-2014, 02:06 PM
Alunova Alunova is offline
Developer


Join Date: Apr 2013
Posts: 545
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
These NPCs also summon when at low HP.

They are green to level 60s, putting them in the 40-44 range I believe. There is no indication, that I could find (my own EQMac logs or Allakhazam/PoM posts) that suggest these mobs summon. These mob names specifically.

a dandy pansy
a puny pansy
a pretty ugly pansy
an angry pansy
Fixed, pending update.
  #4  
Old 12-31-2014, 02:08 PM
Alunova Alunova is offline
Developer


Join Date: Apr 2013
Posts: 545
Default

Quote:
Originally Posted by jdixon485 [You must be logged in to view images. Log in or Register.]
The flower traps in forest see invis which was not original. If you are invis and running through forest they should not agro, on beta the do. The mechanic of them dropping agro with mem flux appears to work correctly. Tested 20x
They do not see invis, but they are initially aggro on the person who activates the trap. We did this because the delay NPC's need after spawning before they would attack made them completely obsolete.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:26 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.