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			#1  
			
			
			
			
			
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 |  Vah Shir language is in game. Not a huge deal, but might be a cake fix. The Vah Shir language is available to train in game. It's my understanding this wasn't an option until Luclin, and thus should be removed. | ||
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			#2  
			
			
			
			
			
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			#3  
			
			
			
			
			
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 |   As Toony mentioned, it's something that's built into the Titanium client. The P99 team has no control over that because they cannot legally distribute files that modify the client. Consider it a dialect of Kerran. [You must be logged in to view images. Log in or Register.] 
				__________________ Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf) P'99: [50 Magician] Qaedain (High Elf) | ||
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			#4  
			
			
			
			
			
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 |   Well, I could probably rename it.....Let me check this week and I'll see what I can do. 
				__________________ I have walked my way since the beginning of time.  Sometimes I give, sometimes I take & it is mine to know which and when. Quote: 
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			#6  
			
			
			
			
			
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 |  Language: Vah Shir Seems a little off that I can lean the Vah Shir language from trainers if we're not going to include Luclin in the expansion lineup.  Maybe Kerran would be more appropriate? 
				__________________ Thulghor Skullgrinder (Blue Server) Ogre Champion Soldier of Rallos Zek <The Second Sons> (former member of <Vesica Dei>, <Evoluxa>) Green Server: Khargulkaronarr - Troll Shadowknight of Cazic Thule - <Venerate>, Mordwin Trueheart - Human Paladin of Erollisi Marr - <Venerate>, Konquest Unrivaled - Barbarian Warrior of Rallos Zek - <Venerate> (Once Upon a Time: Alarik of the Brell Serilis server) | ||
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			#7  
			
			
			
			
			
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 |   I second that - no one will notice anyway. 
				__________________ Project 1999 (PvE): Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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			#9  
			
			
			
			
			
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 |   I should be able to fix removing it. I am working on removing bash skill for clerics, so it never shows up at GM trainers. I have that working on my test server perfectly. Now that I have figured out the appropriate values to send to the client, to make skills not appear, it gives me some more flexiblity to make these kind of "classic" fixes. I am working on skills like Meditate, not being trainable until the appropriate level now. Its just a matter of doing the same for languages (I hope). Hopefully I can finish up all my testing and get something pushed out for the next big patch. Haynar | ||
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			#10  
			
			
			
			
			
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				__________________ Engineer of Things and Stuff, Wearer of Many Hats “Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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