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Old 08-28-2014, 04:05 PM
Axoc Axoc is offline
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Default Spells Constantly Being Interrupted (Specifically Necro)

I don't understand the mechanic of "Your spell is interrupted."

I understand that fizzling is basically random and based on invisible skill checks, but I'm talking about the actual interruption. It seems to 100% interrupt if you move while casting, but not if you turn the way your character is facing. Sometimes I'll just be standing there and get 3 back-to-back interrupts without moving or turning my character's direction. Is there a skill I need to train that governs interrupts or is there always a chance that my spells will randomly interrupt? I've noticed that this happens when I take damage more often than when I'm not taking damage, but about five minutes ago I had another one of those back-to-back triple interrupts. In that instance, I didn't take a single point of damage until after my third interrupt.

It's infuriating, and it's often the difference between me having to FD, lose my pet, and go med all the way back to full versus me easily killing the mob.

Edit: It seems like swimming also has a 100% interrupt rate. Do which zone you're in and which spell you're casting contribute to your interrupt rate?
Last edited by Axoc; 08-28-2014 at 04:26 PM..
  #2  
Old 08-28-2014, 04:39 PM
Tuljin Tuljin is offline
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The only movement you can do while casting is direct left and right turn.

Something to be careful for is stopping after running. You don't stop moving the instant you release the forward key, there is a little delay before you stop moving. If you cast at this time it will interrupt.

Underwater is even worse. You can sink and cast just fine, but you just have to make sure there is absolutely no forward or backward direction and its even tougher underwater.

Give yourself a split second to make sure you're completely still if you're running around taking care of mobs and you'll see a big improvement.
Last edited by Tuljin; 08-28-2014 at 05:01 PM..
  #3  
Old 08-28-2014, 05:27 PM
Thulack Thulack is offline
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your level 18 you will fizzle spells often if you havent kept them up to speed and even still up til in your 20's. If your getting hit by mobs they will interrupt you constantly so that might be your problem.
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Old 08-28-2014, 06:26 PM
Estu Estu is offline
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When you get hit by a monster via a melee attack or some spells, you will get pushed back and this can cause an interrupt.

When you move at all during a spell cast other than turning left or right, it will always cause an interrupt. There is some associated server lag here, meaning that if you are running and stop, you have to give it a little time before the server actually decides that you've stopped moving. Swimming is much worse because of the amount you keep moving after you stop actively swimming: you need to give it two or three seconds. The flipside to this is that you can sometimes start running towards the very tail end of your spellcast and still avoid the interrupt.

Other than that I don't know why you'd be getting interrupts.
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  #5  
Old 08-28-2014, 08:41 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
When you move at all during a spell cast other than turning left or right, it will always cause an interrupt.
Nah, you can sometimes channel through movement.

I've been running and stopped, and suddenly cast a spell, and then gotten the "regain concentration and continue casting" message even though I wasn't being attacked by anything... leaving movement the only thing that could have channeled through.

It doesn't happen often, but happens a lot more than a one-in-a-thousand thing too, at least with level 60 channeling skill.


Besides. You would literally never be able to channel through melee damage (unless you were perfectly backed into a corner) if it were impossible to channel through movement, since any melee hit causes a small amount of push (I think).
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Old 08-29-2014, 12:51 AM
Estu Estu is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Nah, you can sometimes channel through movement.

I've been running and stopped, and suddenly cast a spell, and then gotten the "regain concentration and continue casting" message even though I wasn't being attacked by anything... leaving movement the only thing that could have channeled through.

It doesn't happen often, but happens a lot more than a one-in-a-thousand thing too, at least with level 60 channeling skill.


Besides. You would literally never be able to channel through melee damage (unless you were perfectly backed into a corner) if it were impossible to channel through movement, since any melee hit causes a small amount of push (I think).
My theory about the first phenomenon you mentioned is that it's because of client/sever lag or something; some part of EQ thinks you stopped moving while some part thinks you didn't.

You're right though, melee damage causes very small amounts of push which can be channeled through.
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  #7  
Old 08-29-2014, 10:54 AM
kruptcy kruptcy is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
My theory about the first phenomenon you mentioned is that it's because of client/sever lag or something; some part of EQ thinks you stopped moving while some part thinks you didn't.

You're right though, melee damage causes very small amounts of push which can be channeled through.
The interrupt mechanic is governed by your position at the end of the cast relative to your position at the beginning of the cast. You can move all you want, but as long as you get within a certain threshold (governed by channeling skill) before the spell cast ends, you will regain your concentration. You can demonstrate this by shoving yourself in a corner, starting a long cast spell, running around in a big circle, and then shoving yourself back in the corner to complete the spell. Also, if you are getting a lot of pushback from enemies, a quick tap of the forward button can often help you channel through.

At lower levels since your channeling skill caps so low, you have very little leeway.
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Old 08-29-2014, 11:06 AM
Estu Estu is offline
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Quote:
Originally Posted by kruptcy [You must be logged in to view images. Log in or Register.]
The interrupt mechanic is governed by your position at the end of the cast relative to your position at the beginning of the cast. You can move all you want, but as long as you get within a certain threshold (governed by channeling skill) before the spell cast ends, you will regain your concentration. You can demonstrate this by shoving yourself in a corner, starting a long cast spell, running around in a big circle, and then shoving yourself back in the corner to complete the spell. Also, if you are getting a lot of pushback from enemies, a quick tap of the forward button can often help you channel through.

At lower levels since your channeling skill caps so low, you have very little leeway.
This isn't all there is to it, though, since if you are in a corner, melee hits (other than bash, which is obvious) can still cause interrupts IIRC.
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  #9  
Old 08-29-2014, 11:09 AM
kruptcy kruptcy is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
This isn't all there is to it, though, since if you are in a corner, melee hits (other than bash, which is obvious) can still cause interrupts IIRC.
I have never been interrupted with my gnome butt squarely in a corner (aside from bash as you have said). But that's not to say it cant happen!
  #10  
Old 08-29-2014, 11:12 AM
Estu Estu is offline
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Quote:
Originally Posted by kruptcy [You must be logged in to view images. Log in or Register.]
I have never been interrupted with my gnome butt squarely in a corner (aside from bash as you have said). But that's not to say it cant happen!
Well, I haven't experimented with it, so you might be right. I thought I remembered reading that it can (or at least, should) happen, though.
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