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#1
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![]() I don't understand the mechanic of "Your spell is interrupted."
I understand that fizzling is basically random and based on invisible skill checks, but I'm talking about the actual interruption. It seems to 100% interrupt if you move while casting, but not if you turn the way your character is facing. Sometimes I'll just be standing there and get 3 back-to-back interrupts without moving or turning my character's direction. Is there a skill I need to train that governs interrupts or is there always a chance that my spells will randomly interrupt? I've noticed that this happens when I take damage more often than when I'm not taking damage, but about five minutes ago I had another one of those back-to-back triple interrupts. In that instance, I didn't take a single point of damage until after my third interrupt. It's infuriating, and it's often the difference between me having to FD, lose my pet, and go med all the way back to full versus me easily killing the mob. Edit: It seems like swimming also has a 100% interrupt rate. Do which zone you're in and which spell you're casting contribute to your interrupt rate? | ||
Last edited by Axoc; 08-28-2014 at 04:26 PM..
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#2
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![]() The only movement you can do while casting is direct left and right turn.
Something to be careful for is stopping after running. You don't stop moving the instant you release the forward key, there is a little delay before you stop moving. If you cast at this time it will interrupt. Underwater is even worse. You can sink and cast just fine, but you just have to make sure there is absolutely no forward or backward direction and its even tougher underwater. Give yourself a split second to make sure you're completely still if you're running around taking care of mobs and you'll see a big improvement. | ||
Last edited by Tuljin; 08-28-2014 at 05:01 PM..
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#3
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![]() your level 18 you will fizzle spells often if you havent kept them up to speed and even still up til in your 20's. If your getting hit by mobs they will interrupt you constantly so that might be your problem.
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#4
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![]() When you get hit by a monster via a melee attack or some spells, you will get pushed back and this can cause an interrupt.
When you move at all during a spell cast other than turning left or right, it will always cause an interrupt. There is some associated server lag here, meaning that if you are running and stop, you have to give it a little time before the server actually decides that you've stopped moving. Swimming is much worse because of the amount you keep moving after you stop actively swimming: you need to give it two or three seconds. The flipside to this is that you can sometimes start running towards the very tail end of your spellcast and still avoid the interrupt. Other than that I don't know why you'd be getting interrupts.
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Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | ||
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#5
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![]() Quote:
I've been running and stopped, and suddenly cast a spell, and then gotten the "regain concentration and continue casting" message even though I wasn't being attacked by anything... leaving movement the only thing that could have channeled through. It doesn't happen often, but happens a lot more than a one-in-a-thousand thing too, at least with level 60 channeling skill. Besides. You would literally never be able to channel through melee damage (unless you were perfectly backed into a corner) if it were impossible to channel through movement, since any melee hit causes a small amount of push (I think). | |||
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#6
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![]() Quote:
You're right though, melee damage causes very small amounts of push which can be channeled through.
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Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#7
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![]() Quote:
At lower levels since your channeling skill caps so low, you have very little leeway. | |||
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#8
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__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#9
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#10
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![]() Quote:
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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